A bit off-topic but a while ago someone posted a similar tool here on HN that allows one to produce diagrams - they looked pretty much hand-drawn. Does anyone have a link?
Show HN: RoughJS – Create hand-drawn graphics using JavaScript
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Re: Show HN: RoughJS – Create hand-drawn graphics using JavaScript
#92Re: Show HN: RoughJS – Create hand-drawn graphics using JavaScript
#93Earlier quoted context omitted.
Any plan for a react component?
I'm not planning to at the moment, but if someone wants to write a wrapper, go for it.
in the meantime ive started writing a pure react version of it: https://github.com/sw-yx/react-wired i have not published to npm yet
Re: Show HN: RoughJS – Create hand-drawn graphics using JavaScript
#94Earlier quoted context omitted.
This is the vehicle I programmed together with my 5 year old: https://jsfiddle.net/k1g6533y/13/
Wonderfurl! It makes the kid see how a small algorithm saves time AND produces almost the same results as hand drawn animation. I have to try this myself with my own kids.
Re: Show HN: RoughJS – Create hand-drawn graphics using JavaScript
#95This is a very fun library. Following the tip in these comments from @bcjordan to repeatedly re-render, I've forked a little physics notebook by Jim Bumgardner apply Rough.js to the circle rendering: https://beta.observablehq.com/@jashkenas/tumble-wheel-with-r... Wheee. Edit: Too much fun. Here's another: https://beta.observablehq.com/@jashkenas/scratchy-eyes
This is not working in Firefox. Not sure why.
Re: Show HN: RoughJS – Create hand-drawn graphics using JavaScript
#96When presenting designs, in some situations you may want to show rough sketches and not high fidelity (or people focus on details rather than the big picture). Something like that would allow me to easily toggle between high fidelity to rough state.
Re: Show HN: RoughJS – Create hand-drawn graphics using JavaScript
#97Re: Show HN: RoughJS – Create hand-drawn graphics using JavaScript
#98Having an option to make the result deterministic would be nice. That way you can use it for drawing stuff that's guaranteed to be rendered identically when loaded at different times.