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Pixar's Rules of Storytelling (2013)

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11–20 of 77 posts

Re: Pixar's Rules of Storytelling (2013)

#11

I violently disagree with 19. The overuse of contrived means of creating tension is lazy, predictable, and frustrating. More unpleasant is the tendency of characters to become inexplicably stupid, inexperienced, and illogical under those circumstances. I’m not asking for purely rationalist fiction, but if the tension is utterly contrived, I check out. Contrived tension is no more useful than contrived resolution of t…

You must have loved The Last Jedi.

Re: Pixar's Rules of Storytelling (2013)

#12

I violently disagree with 19. The overuse of contrived means of creating tension is lazy, predictable, and frustrating. More unpleasant is the tendency of characters to become inexplicably stupid, inexperienced, and illogical under those circumstances. I’m not asking for purely rationalist fiction, but if the tension is utterly contrived, I check out. Contrived tension is no more useful than contrived resolution of t…

I don't see item 19 as saying characters suddenly act like idiots or change their behavior. Stephen King uses this in a lot of his novels - where separate independent events occur to create a really bad situation. You, the reader, can see these things occurring and are converging to that situation, which creates tension.

19 has nothing to do with character.

Re: Pixar's Rules of Storytelling (2013)

#13

I violently disagree with 19. The overuse of contrived means of creating tension is lazy, predictable, and frustrating. More unpleasant is the tendency of characters to become inexplicably stupid, inexperienced, and illogical under those circumstances. I’m not asking for purely rationalist fiction, but if the tension is utterly contrived, I check out. Contrived tension is no more useful than contrived resolution of t…

This rule seems like a pretty obvious reference to Deus ex Machina. https://en.m.wikipedia.org/wiki/Deus_ex_machina

Re: Pixar's Rules of Storytelling (2013)

#14
"Discount the 1st thing that comes to mind. And the 2nd, 3rd, 4th, 5th – get the obvious out of the way." I make this my personal rule when replying to something on the internet: if it's the first thing you thought of, there are already 20 other replies saying exactly the same thing!

Re: Pixar's Rules of Storytelling (2013)

#15

I violently disagree with 19. The overuse of contrived means of creating tension is lazy, predictable, and frustrating. More unpleasant is the tendency of characters to become inexplicably stupid, inexperienced, and illogical under those circumstances. I’m not asking for purely rationalist fiction, but if the tension is utterly contrived, I check out. Contrived tension is no more useful than contrived resolution of t…

    19. Coincidences to get characters into trouble are great; coincidences to get them out of it are cheating.
Are we looking at the same #19?

Re: Pixar's Rules of Storytelling (2013)

#16

I violently disagree with 19. The overuse of contrived means of creating tension is lazy, predictable, and frustrating. More unpleasant is the tendency of characters to become inexplicably stupid, inexperienced, and illogical under those circumstances. I’m not asking for purely rationalist fiction, but if the tension is utterly contrived, I check out. Contrived tension is no more useful than contrived resolution of t…

Speaking as someone who really likes #19, you may be reading subtext that isn't there. Coincidences, in small doses, are the foundation of stories. Every story gets one extraordinary coincidence, because extraordinary coincidences happen all the time (just not usually multiple times to the same actors within a short span of time, which is where Deus ex Machina starts being levied). Star Wars is premised upon the coincidence that Luke should stumble upon a droid sent by his sister to find his father's mentor. Dune is premised upon the coincidence that the Kwisatz Haderach should be the son of the Duke who is assigned to Arrakis. Both these stories happen to use handwavey hoodoo to imply that maybe some ineffable higher power orchestrated these events to keep them from being complete coincidences, but this isn't strictly necessary.

People want to see the main characters overcome obstacles, and the above rule is just giving authors permission to spend more time considering how they overcome those obstacles (again, avoiding Deus ex Machina) than considering how they get into such trouble in the first place. In fact, this is sort of the opposite from what you're mad about: if the writers for the Walking Dead were more willing to simply let bad things happen rather than contorting their characters in stupid ways in ill-considered attempts to justify those bad things happening, it might have turned out better. :) (And of course, this doesn't mean it's a bad thing to avoid coincidences, it's just that audiences won't care about coincidences that create drama rather than resolving it.)

Re: Pixar's Rules of Storytelling (2013)

#17
post #16

I violently disagree with 19. The overuse of contrived means of creating tension is lazy, predictable, and frustrating. More unpleasant is the tendency of characters to become inexplicably stupid, inexperienced, and illogical under those circumstances. I’m not asking for purely rationalist fiction, but if the tension is utterly contrived, I check out. Contrived tension is no more useful than contrived resolution of t…

Speaking as someone who really likes #19, you may be reading subtext that isn't there. Coincidences, in small doses, are the foundation of stories. Every story gets one extraordinary coincidence, because extraordinary coincidences happen all the time (just not usually multiple times to the same actors within a short span of time, which is where Deus ex Machina starts being levied). Star Wars is premised upon the coin…

Dune is based on notions of grand manipulation over thousands of years; there is really no coincidence at all. I love Star Wars, but the writing is not particularly good.

Coincidence in fiction is ultimately a contrivance, and I don’t mean the initial conditions. 19 talks about coincidence being fine to get characters into trouble, but not out of it.

Re: Pixar's Rules of Storytelling (2013)

#18

I violently disagree with 19. The overuse of contrived means of creating tension is lazy, predictable, and frustrating. More unpleasant is the tendency of characters to become inexplicably stupid, inexperienced, and illogical under those circumstances. I’m not asking for purely rationalist fiction, but if the tension is utterly contrived, I check out. Contrived tension is no more useful than contrived resolution of t…

Right there with you. A coincidence to kick the action off at the very beginning can be cool. Using it as glue leads to really awkward transitions, but I'll forgive it once. More than 2 uncanny coincidences in a season? No longer uncanny, I often stop watching.

Dexter became a coincidence parade after the first season. But I couldn't keep watching once he became bad at murder. Relatability isn't a virtue if your character starts with a premise of prenatural skill, power, emotional baggage or any other attribute. I do not want to see dexter leave his wallet at a crime scene, let alone over and over again.

I stopped watching Arrow after it became clear that every single villain was going to be related to him in some way. "A-ha, what you didn't know is that I was your father's limo driver!"

I stopped watching True Blood when Bontemps started running out of citizens without a mystical hidden identity. If that show had been given another season the sherif would have been revealed a water elemental.

I could go on.

Re: Pixar's Rules of Storytelling (2013)

#19

I violently disagree with 19. The overuse of contrived means of creating tension is lazy, predictable, and frustrating. More unpleasant is the tendency of characters to become inexplicably stupid, inexperienced, and illogical under those circumstances. I’m not asking for purely rationalist fiction, but if the tension is utterly contrived, I check out. Contrived tension is no more useful than contrived resolution of t…

Pulp fiction is great, in part, because of 19.

"Coincidences to get characters into trouble are great; coincidences to get them out of it are cheating."

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