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Pixar's Rules of Storytelling (2013)

aerogrammestudio.com

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Re: Pixar's Rules of Storytelling (2013)

#2
Stories are more interesting to me when it feels like the characters are consistent and real, and their motivations are driving their actions, not the invisible hand of the storyteller that already has an ending and theme in mind. Because in this case I have something to learn from it.

Re: Pixar's Rules of Storytelling (2013)

#3
post #2

Stories are more interesting to me when it feels like the characters are consistent and real, and their motivations are driving their actions, not the invisible hand of the storyteller that already has an ending and theme in mind. Because in this case I have something to learn from it.

Undoubtedly. However old sci-fi authors did do well out of making the concept the focus. They were often much much weaker at characterisation and characters really only existed to explore the high concept. In some ways they were like an essay but in story form.

As someone who grew up reading these, I would have liked better characterisation but concept focused stories still appeal to me.

Re: Pixar's Rules of Storytelling (2013)

#4
post #2

Stories are more interesting to me when it feels like the characters are consistent and real, and their motivations are driving their actions, not the invisible hand of the storyteller that already has an ending and theme in mind. Because in this case I have something to learn from it.

For me, concocted stories (if done right) are an exercise in human creativity & ingenuity. The characters are an amplification of our own character traits, and the situations are metaphors for our own lives.

If done masterfully—this overrealization captivates me, and the emotions I feel at the end are real. And I can learn something new about myself for it.

Re: Pixar's Rules of Storytelling (2013)

#5
I violently disagree with 19. The overuse of contrived means of creating tension is lazy, predictable, and frustrating. More unpleasant is the tendency of characters to become inexplicably stupid, inexperienced, and illogical under those circumstances. I’m not asking for purely rationalist fiction, but if the tension is utterly contrived, I check out.

Contrived tension is no more useful than contrived resolution of tension. When the characters suddenly act like idiots born yesterday, they lose any sense of depth or agency. If you want a prime example of what I’m talking about, watch The Walking Dead.

Re: Pixar's Rules of Storytelling (2013)

#6
> 4. Once upon a time there was ___. Every day, ___. One day ___. Because of that, ___. Because of that, ___. Until finally ___.

This one reminds me of writing advice from South Park's Trey Parker: write better stories by figuring out how to replace all your "ands" and "buts" with "therefore".

http://www.presentationzen.com/presentationzen/2015/05/the-k...

> 20. Exercise: take the building blocks of a movie you dislike. How d’you rearrange them into what you DO like?

This one strikes me as an especially great idea! Rewrite something bad to make it good. There are certainly some shows I've bitched about (like a lot of people) but I would have a hard time dissecting it to find what's wrong with it, and even harder time fixing it. Having to do it would certainly be educational.

Re: Pixar's Rules of Storytelling (2013)

#7
The result is that the stories of their kovies feel telegraphed in advance. Coco definitely felt that way to me. It was still worth watching for other reasons but there is very little in the way of real suspense or surprise. On the other hand that doesn’t seem to be a problem for kids movies.

Re: Pixar's Rules of Storytelling (2013)

#8
post #2

Stories are more interesting to me when it feels like the characters are consistent and real, and their motivations are driving their actions, not the invisible hand of the storyteller that already has an ending and theme in mind. Because in this case I have something to learn from it.

The Mote in God's Eye and its sequel are perennial faves of mine in this regard.

Individual characterization is nothing special, probably par for the course for SF of that era, but nobody is stupid and nobody is evil and watching everything play out organically is just fascinating.

Re: Pixar's Rules of Storytelling (2013)

#9
post #6

> 4. Once upon a time there was ___. Every day, ___. One day ___. Because of that, ___. Because of that, ___. Until finally ___. This one reminds me of writing advice from South Park's Trey Parker: write better stories by figuring out how to replace all your "ands" and "buts" with "therefore". http://www.presentationzen.com/presentationzen/2015/05/the-k... > 20. Exercise: take the building blocks of a movie you disli…

Item 4 is one I've seen elsewhere: https://www.amazon.com/Invisible-Ink-Practical-Building-Reso...

In fact, I recall a Pixar writer said it was one of his favorite books.

Actually, I found it (same blog):

https://www.aerogrammestudio.com/2013/03/22/the-story-spine-...

Apparently the author claims neither he nor Pixar came up with it.

Re: Pixar's Rules of Storytelling (2013)

#10

I violently disagree with 19. The overuse of contrived means of creating tension is lazy, predictable, and frustrating. More unpleasant is the tendency of characters to become inexplicably stupid, inexperienced, and illogical under those circumstances. I’m not asking for purely rationalist fiction, but if the tension is utterly contrived, I check out. Contrived tension is no more useful than contrived resolution of t…

I think you read the word "contrived" into a place where it was not. I think it's more like, "the characters heard legend that A could happen, but despite this they need to accomplish B. And of course, at the worst possible moment A happens and now they have to overcome it." It's like nature's chekhov's gun.
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