Earlier quoted context omitted.
My naive question is why so few governments or central banks tried implementing QE as helicopter money, rather than for bond purchases. It seems to my (undergrad-only econ) perspective that the person in the street is far more likely to put the money to use in the economy.
Bond purchases or helicopter money is essentially the same thing. 1) The government sprays more money around in welfare and salaries than they raise through taxes 2) The government issues bonds 3) The central bank prints money to buy those bonds It's equivalent to the central bank printing money to pay for welfare programs and salaries (which go to common people in the streets)
Playing Video Games with My Son Isn’t What I Thought It Would Be
121–130 of 176 posts
Re: Playing Video Games with My Son Isn’t What I Thought It Would Be
#122>How to Raise a Boy is a weeklong series centered around this urgent question in the era of Parkland, President Trump, and #MeToo. HAHAHA. Why is this here? Citing #MeToo implies that somehow, after #MeToo, you're supposed to do something different in raising your boys. As-if teaching your boys to respect women is some magical new idea, or, that telling your boys to walk around with collective guilt for crimes they h…
Re: Playing Video Games with My Son Isn’t What I Thought It Would Be
#123Earlier quoted context omitted.
Resource management in video games is a skill that I'm sure transfers to real world resource management. Apart from the simulators you mention strategy games like age of empires and red alert also teach about it. Some weeks ago a co-worker told me something similar to what you share, how he learned about resources while playing SimCity. He also said his younger sister asked him "If people doesn't have money, why does…
It's not a naive question. She was on the verge of re-inventing Keynesian Economics, which ended the Great Depression. https://www.investopedia.com/terms/k/keynesianeconomics.asp
Re: Playing Video Games with My Son Isn’t What I Thought It Would Be
#124There should be more collaborative games rather than competitive games. One of my fondest memories is playing Quake 2 in COOP mode at a LAN Party back in the 90s getting stuck in a mineshaft with the group way past midnight. Extremely immersive and bonding experience. We still talk about this moment years later.
Re: Playing Video Games with My Son Isn’t What I Thought It Would Be
#125Earlier quoted context omitted.
>> Keynesian Economics, which ended the Great Depression This is a pretty bold claim and not one that should be stated as fact.
Keynesian Economics kept Australia out of recession in 08. They literally gave everyone 800 bucks. It was awesome, went out a bit more, bought lots of takeout and a few bits for around the house. And the economy kept moving. Now if only i could figure out a way to get more people to live in my SIM tower!
Re: Playing Video Games with My Son Isn’t What I Thought It Would Be
#126Earlier quoted context omitted.
Isn't infiniminer just a computerized copy of Lego. As the old saying goes, "If you could have invented Facebook, you would have invented Facebook". Ideas are cheap. Execution is everything.
I generally agree. To be honest, I wasn't so much making a general moral judgement about copying. Hamlet was a copy. Bach was a music kleptomaniac. Execution is way more important. I just find minecraft a particularly uncreative copy, and personally like zachatronics - so I 'don't like that he ripped it off'. Which he did. I don't think this dislike could or should extend to other copied pieces of work, games or othe…
Infiniminer is a competitive class-based game in a constrained arena. The goal is to get a higher score than your opponents.
Minecraft is a survival game in an infinite world. The goal is to build a base and progress through a tech tree, or to build things for fun.
Ace of Spades is closer to being a ripoff of Infiniminer, though with more of a focus on combat. Minecraft is a game that has a similar (but more polished) aesthetic but with completely different rules.
Star Wars is not a ripoff of Star Trek just because they're both set in space. They're fundamentally different at every level.
Re: Playing Video Games with My Son Isn’t What I Thought It Would Be
#127And how does minecraft compare to Lego Worlds? I've played Terraria in the past, but that seems too hard for that age - at least for kids who aren't really intrinsically interested in video games like mine. Maybe one day...
(Could probably google this, but I imagine there must be ppl here who have actual experience)
Re: Playing Video Games with My Son Isn’t What I Thought It Would Be
#128It was/is a disappointing experience.
Re: Playing Video Games with My Son Isn’t What I Thought It Would Be
#129>He loves extreme symmetry, varying bands of bright colors, and elaborate lighting comprised of dozens of fixtures. Um I'm pretty sure if you don't go overboard on the lighting monsters spawn. This is more of an in-game thing than a preference thing.
That's my biggest problem with Minecraft as a game, I think there are a lot more options to handle this that don't force aesthetic choices on the player.
Re: Playing Video Games with My Son Isn’t What I Thought It Would Be
#130Earlier quoted context omitted.
I'd be very careful about applying lessons from a game to the real world. Lots of games designed by economists, for example, tend to validate the pet theories of the economists, despite not working in the real world. Real world economics is infinitely more complex than the handful of rules in a game.
> tend to validate the pet theories of the economists I don't think that's really true. I don't think any game company or designer cares about forcing a pet economic theory to work. More that game economies have a purpose and can be explicitly modelled to achieve that purpose, even if that means doing unrealistic things (such as conjure up resources out of nowhere). That's not too say that they can't be an effective…
As an adjacent example, City Skylines is a pretty fun city builder. A huge simulation, down to very complex traffic models. You can build sprawling cities with a bunch of highways.
But it's extremely hard to build anything that replicates old European cities, or denser cities like in Asia, because your smallest useful road is very big in relation to the buildings. The tools given to you basically point you directly to American-style zoning that leads to suburban sprawl and huge highway systems.
In a sense, that's the point of the game (to make you fight traffic), but it's difficult if you are trying to build a certain kind of city that we know exist and are, in fact, "better cities".
The simulation presents a certain worldview of how cities are built.