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Playing Video Games with My Son Isn’t What I Thought It Would Be

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Re: Playing Video Games with My Son Isn’t What I Thought It Would Be

#11
post #5

> But those games are about stretching and challenging him to fit the mold of the game’s demands. When we play Minecraft together, the direction of his development, and thus our relationship, is reversed: He converts the world into expressions of his own fantasies and dreams. And by letting me enter and explore those dream worlds with him, I come to understand him in a way that the games from my childhood do not. Is…

I don't think that is fair, adventure games and RTS still has a purpose, an plot. Minecraft is more like lego, it doesn't have an end game. I think the closest we had was Simcity?

Not sure why you are making this a personal attack on you? I though this was an interesting read, and something I hadn't thought of before.

Re: Playing Video Games with My Son Isn’t What I Thought It Would Be

#12
post #5

> But those games are about stretching and challenging him to fit the mold of the game’s demands. When we play Minecraft together, the direction of his development, and thus our relationship, is reversed: He converts the world into expressions of his own fantasies and dreams. And by letting me enter and explore those dream worlds with him, I come to understand him in a way that the games from my childhood do not. Is…

> Is this a Minecraft PR Piece? Because the games of my childhood were not just action games of the NES.

You accuse this of being a paid plant because you can’t imagine that someone played different games than you as a child?!

> RTS made you build bases from scratch and react to impending waves of enemies until you finally could crush them. Flight simulators were all about "open world" since you could have missions and the like but let's face it, it was more fun to just fly around and test your plane where you went.

You’re thinking 10-15 years too late.

Re: Playing Video Games with My Son Isn’t What I Thought It Would Be

#13
There should be more collaborative games rather than competitive games. One of my fondest memories is playing Quake 2 in COOP mode at a LAN Party back in the 90s getting stuck in a mineshaft with the group way past midnight. Extremely immersive and bonding experience. We still talk about this moment years later.

Re: Playing Video Games with My Son Isn’t What I Thought It Would Be

#14
post #5

> But those games are about stretching and challenging him to fit the mold of the game’s demands. When we play Minecraft together, the direction of his development, and thus our relationship, is reversed: He converts the world into expressions of his own fantasies and dreams. And by letting me enter and explore those dream worlds with him, I come to understand him in a way that the games from my childhood do not. Is…

I played a lot of red alert as a kid, and flight simulators, but honestly, calling the first 'creative', and the second 'open world' is ridiculous. They were nice games - but if you play them today, you'll see how far games have come.

You can literally build a computer in Minecraft. I don't like the game, don't like that the developer ripped off the idea, and find the art obnoxious - but you have to admit, it's basically dwarf fortress for kids. That's an order of magnitude more creative than anything we had twenty years ago.

Re: Playing Video Games with My Son Isn’t What I Thought It Would Be

#15
I definitely feel games like Sims and Simcity changed my perception of resource safety as a child. I played Sims/Simcity2000~3000/Civs for hundreds of hours as a kid, and I loved the "realistic" feels and setups of these games. When I started to play I always had later stage trouble when I'm overspending on building fancy roads and bridges in SimCity or buying expensive items up front. I slowly learned the way of setting up a less impressive base first, and swapping out parts and do re-designs and expansions as more resources became available.

I later found out all games have a specific pattern you follow to win, many of these patterns are available in online communities/guides/cheat sections where I'd spend tons of time to read, try and experiment. Those were probably the peak happiness and best time I've enjoyed as a little nerdy kid. I never thought too much a big deal of these experiences but nonetheless I believe definitely contributed to a base reality of how resource management work, and how I manage my personal projects, finance, and career choices as I grew up.

I'd be super curious to see research / longitudinal study coming up from the past 2-3 decades of gaming on kids, and see if conservative gaming styles leads to conservative financial decisions etc etc.

I'm not a father yet but I thought it would be a really cool idea to understand my kid through game play like this, but I also don't want the kids to be limited by my personal value though these interactions - sort of like the "observer and supporter" role the author played.

Sidenote: I'm still playing the latest Civ6 and still enjoy a lot from the dynamics in the economy managements with A.I..

Re: Playing Video Games with My Son Isn’t What I Thought It Would Be

#16

Touring the worlds that my son has settled over the last couple of years, I find a lot of the imagery one might expect from a kid his age. Throughout are standard fantasies like living in a treehouse or on a boat. The dominant themes vary as I pass through time: trains in his earliest worlds, then robots, a long streak of pyramids. Pirate ships, particularly half-sunken ones with treasure chests, remain a constant. I…

I hate to tell you this now after all those years, but you most likely were not cybering with actual women

Re: Playing Video Games with My Son Isn’t What I Thought It Would Be

#17

This points out a possibility I never thought of: archiving your children's play! I suppose we already keep art that our children produce but something so complexly imagined & constructed over hours was previously fairly ephemeral. I recently had the pleasure of reviving a game world my brother & I had built three years ago. Wandering around that was a nice trip through nostalgia. These kids will be able to do that f…

I archived a bunch of my old worlds as well, though I need to go back and organize them and triplicate the backups as well as getting back into some of those worlds and playing around again on an updated rig. Some worlds I had to cut short due to diminishing FPS the more and more I built (shakes fist at stair roofs).

One thing I wish I had access to though were the builds I've done on public servers.

Re: Playing Video Games with My Son Isn’t What I Thought It Would Be

#18

This points out a possibility I never thought of: archiving your children's play! I suppose we already keep art that our children produce but something so complexly imagined & constructed over hours was previously fairly ephemeral. I recently had the pleasure of reviving a game world my brother & I had built three years ago. Wandering around that was a nice trip through nostalgia. These kids will be able to do that f…

I would love to be able to walk through some of my old Doom levels I made when I was younger!

Re: Playing Video Games with My Son Isn’t What I Thought It Would Be

#19
post #6

This points out a possibility I never thought of: archiving your children's play! I suppose we already keep art that our children produce but something so complexly imagined & constructed over hours was previously fairly ephemeral. I recently had the pleasure of reviving a game world my brother & I had built three years ago. Wandering around that was a nice trip through nostalgia. These kids will be able to do that f…

I still have a stack of floppy disks of Roller Coaster Tycoon Savegames. I should probably go convert them to some solid state media.

That reminds me, I should go back to those old hard drives and see if they're (Roller Coaster Tycoon, Sim City, The Sims, etc. [Dyno Park Tycoon anyone?]) recoverable.

Re: Playing Video Games with My Son Isn’t What I Thought It Would Be

#20

Touring the worlds that my son has settled over the last couple of years, I find a lot of the imagery one might expect from a kid his age. Throughout are standard fantasies like living in a treehouse or on a boat. The dominant themes vary as I pass through time: trains in his earliest worlds, then robots, a long streak of pyramids. Pirate ships, particularly half-sunken ones with treasure chests, remain a constant. I…

Are you aware of any currently active multiplayer games which require that level of commitment to character?
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