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Mozilla’s Servo Team Joining Mixed Reality

blog.servo.org

71–80 of 123 posts

Re: Mozilla’s Servo Team Joining Mixed Reality

#71
post #10

Earlier quoted context omitted.

I get why people are excited, and maybe these technologies really will go somewhere this time. But the first commercial AR systems are 25 years old [1], and VR had a wave of popularity in the 90s as well . [2] The only way we can really call today the "early stages" of either of these technologies is by imagining a future where they dominate. But that's the very thing we should be questioning. I note that pretty much…

> "The only way we can really call today the "early stages" of either of these technologies is by imagining a future where they dominate." I'd suggest domination is not a prerequisite for success. Let's imagine a scenario where only 5% of the world population uses VR or AR on a regular basis. That's still a market of millions of people, but it's not at the level of world domination. Not every new technology has to re…

Maybe. But at this level of hype, I think that sort of niche success means people can't really call what's going on today the "early stages" of anything. Instead today would more be the bubble before the crash.

The ViewMaster is a fine example there. It's a neat novelty technology! I loved mine when I was a kid. People still love them today. Is it successful? Sure. Do millions of people own them? Definitely. But in retrospect the DoD purchase of 100k viewers doesn't seem like the early stages of anything.

Or think of satellite phones. The Iridium program was massively hyped, and it was a technical success. But commercially it never took off. Satellite phones are still available today, and there are circa a million subscribers. Was the 1990s hype the "early stages"? Again, in retrospect I'd say no.

So sure, domination isn't necessary for success. But I think future domination is necessary to retroactively justify the hype and investment of our current era.

Re: Mozilla’s Servo Team Joining Mixed Reality

#73
post #60

There are some questions around Servo as a result of the announcement, so I just wanted to jump in and talk a bit more about what’s going on. tl;dr - Servo is Mozilla’s vehicle for web engine research, and continues to be a major source of new tech for Firefox. But we’re also adding a more direct path to product for Mixed Reality. Servo has produced lots of great browser tech. We're seeing that tech make its way into…

I distinctly recall Servo presentation in 2012. It started: "web browsers are written in C++. It is bad for humanity."

Web browsers are still written in C++. It is still bad for humanity.

Emphasis on mixred reality may or may not solve that problem sooner. Sometimes the quickest way can seem roundabout. But I am skeptical.

Re: Mozilla’s Servo Team Joining Mixed Reality

#74
post #28
post #5

> Coming in to 2018, we see virtual and augmented reality devices transitioning from something just for hardcore gamers and enterprises into broad consumer adoption. Every time I see phrases like this I just cringe. As someone who spent a ton of time in the gamedev/3D UI space I've yet to see anything about VR that points to be being successful in anything other than small markets. I think there are some amazing appl…

Forget "useful" for a moment. How does good VR make you feel? Have you not had any "wow" moments? I'm constantly surprised how blown away people are when they try (real) VR for the first time. That's what makes me optimistic about it as a medium.

I tried the oculus rift at an FB event for the first time and I was not impressed. I didn’t feel like “wow” but more like “cool, this is nice”. Perhaps I had high expectations and maybe I need to try once more. I thought the VR experience could use more “clarity” (objects appeared grainy) and faster “reflectivity” (my mental model of objects moved faster than my perception).

Re: Mozilla’s Servo Team Joining Mixed Reality

#76

Genuine question: Are there non-toy-related uses for AR/VR that exist? Or is that typical assumption that the applications will emerge only once the technology exists?

Broadly speaking, given a choice between getting on an airplane and traveling a few thousand miles versus strapping a headset on your face, there are plenty of scenarios where one can make a compelling case for doing the latter, even with today's hardware. Meetings, presentations, training, and more. The hardware is a big barrier currently, for sure; expensive and clunky. But that will change pretty quickly. The abil…

Training maybe. But humans are too much social animals for meetings (we already have setups with HD tvs, cameras, and high bandwidth connections and still fly to and from, almost as if being able to do so, or demand that they come to you, is a show of force and status) and presentations (never underestimate the value of the mingling that happens before, during and after a presentation) to happen remotely, unless we are talking some kind of sci-fi holographics.

Re: Mozilla’s Servo Team Joining Mixed Reality

#77

That's a pity. I was thinking that maybe Mozilla was getting back on track and making a no-nonsense web browser. Instead they're diverting resources to yet another gimmicky fad.

> making a no-nonsense web browser

I fear that ship has long sailed.

Re: Mozilla’s Servo Team Joining Mixed Reality

#78

Genuine question: Are there non-toy-related uses for AR/VR that exist? Or is that typical assumption that the applications will emerge only once the technology exists?

Training of professional by using simulation. Already well established in military, aviation and shipping. I expect it to also do well in medical.

As the tech becomes more commoditized it becomes viable for other businesses that don't spend as much on training.

Re: Mozilla’s Servo Team Joining Mixed Reality

#79
post #43
post #4

Earlier quoted context omitted.

Servo will continue to be a next-generation browser engine and a place where we'll be doing a lot of experimentation on new standards and implementation techniques. I'm sure the community will also continue to use it for all sorts of cool things! Joining up with the mixed reality team is more about how the Mozilla staff working on Servo will be focusing their time and some of the desire we have for things we want to…

I wish everyone on the Servo project the best of luck, and hope this new project will be a success, but I can't help but agree with other commenters who see this as a move away from something that could have provided a huge fundamental advantage to Firefox/Mozilla to something less impactful. This feels like the end of the Servo project in all but name.

I have my doubts as well, but one way to look at this announcement in a charitable light is that VR and AR are technically demanding use cases which will require the Servo team to keep a strong focus on performance. In one way, it's a good testing ground for further refining the high level of performance that Servo has already achieved, especially if the work aims to make the user experience of shifting between 2D and 3D content to be seamless (which could result in performance wins for 2D content as well).

I still have a hope that Servo will be used in a next-generation Electron competitor, as that's what I thought would be the best use of Servo (in the short term). Hopefully the developers can keep this use case open by maintaining the code that allows Servo to be embedded as a component in other projects.

Re: Mozilla’s Servo Team Joining Mixed Reality

#80

Genuine question: Are there non-toy-related uses for AR/VR that exist? Or is that typical assumption that the applications will emerge only once the technology exists?

Sales and marketing. Especially showing previsualization of something that will be built to desicion maker. Like a house tailored to your specs, you can walk around inside it.
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