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Mozilla’s Servo Team Joining Mixed Reality

blog.servo.org

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Re: Mozilla’s Servo Team Joining Mixed Reality

#4

Does this mean Servo will exist only as a mixed reality platform, and they are abandoning the independent next-generation browser project? EDIT: Is it an organizational change - i.e., does the Servo team now report to Mixed Reality?

Servo will continue to be a next-generation browser engine and a place where we'll be doing a lot of experimentation on new standards and implementation techniques. I'm sure the community will also continue to use it for all sorts of cool things!

Joining up with the mixed reality team is more about how the Mozilla staff working on Servo will be focusing their time and some of the desire we have for things we want to do for mixed reality that are a little invasive and early-stage of the standards process to be experimenting with inside of existing production browser engines.

With regards to a full browser, there's still a pretty big gap before Servo could stand on its own in a browser (https://github.com/servo/servo/wiki/Remaining-work ). Filling that list out is not a higher priority for the Mozilla staff over getting the stuff done we need to experiment with delivering the web on VR & AR devices.

Re: Mozilla’s Servo Team Joining Mixed Reality

#5
> Coming in to 2018, we see virtual and augmented reality devices transitioning from something just for hardcore gamers and enterprises into broad consumer adoption.

Every time I see phrases like this I just cringe. As someone who spent a ton of time in the gamedev/3D UI space I've yet to see anything about VR that points to be being successful in anything other than small markets. I think there are some amazing applications in architecture and gaming but I really don't see something you have to strap to you face making the mainstream in a meaningful way.

I really hope this doesn't dilute Servo's effort too much because they've been doing awesome stuff lately.

Re: Mozilla’s Servo Team Joining Mixed Reality

#6

Genuine question: Are there non-toy-related uses for AR/VR that exist? Or is that typical assumption that the applications will emerge only once the technology exists?

>Genuine question: Are there non-toy-related uses for AR/VR that exist?

No. It's why I've lost interest in VR/AR software development for now; the real work to be done is in hardware. Even the latest HMDs are too low resolution and bulky for any kind of productivity gain. AR will be amazing once the tech is there, but the current design paradigm of "smartphone-strapped-to-face" just isn't going to cut it.

Re: Mozilla’s Servo Team Joining Mixed Reality

#7

Genuine question: Are there non-toy-related uses for AR/VR that exist? Or is that typical assumption that the applications will emerge only once the technology exists?

Certainly, it's early stages, which is why we (Mozilla Research / Emerging Technologies) are investing in it.

We're seeing a lot of industrial use of AR in manufacturing and industrial settings, though consumer use is still less common. If you have't come across it, this HBR article is one of the best public materials: https://hbr.org/2017/11/a-managers-guide-to-augmented-realit...

VR is certainly still emerging as a platform and trying to get out of its hardcore gaming and training/corporate silos. We really believe from early user data and some more advanced markets (e.g., China) that standalone VR headsets and great cross-platform social experiences will help it reach more users.

All that said: I don't personally know what the "instagram of VR" will be, though I certainly wish I did :-)

Re: Mozilla’s Servo Team Joining Mixed Reality

#8
Am I the only one thinking VR for consumers won't happen for the same reason 3D television didn't happen 5(?) years ago?

It's too clumsy. If you aren't gonna walk with it then it's 360 display that makes you vomit, and if you are gonna walk with it not every consumer has huge empty room where that's feasible. Most of us have couch or desk at home where we consume media, not empty warehouse. I predict whatever Mozilla thinks they are doing it will fail for the same reasons Google Glass failed spectacularly or why after years already spent on VR I don't see anybody outside koolaid-drinking techies owning one set.

Mozilla has one good consumer project that can realistically be completed (browser in type-safe language) and getting the team behind it bogged down with tech that's immature and doomed to failure is unfortunate.

Re: Mozilla’s Servo Team Joining Mixed Reality

#9

Genuine question: Are there non-toy-related uses for AR/VR that exist? Or is that typical assumption that the applications will emerge only once the technology exists?

Military has had their HUD which is a form of it. I predict you could sell AR/VR only to niche consumers and military and it will remain a gimmick for consumers like 3D television was. So it's a great move for Mozilla if their thought was joining MIC..

Re: Mozilla’s Servo Team Joining Mixed Reality

#10
post #7

Genuine question: Are there non-toy-related uses for AR/VR that exist? Or is that typical assumption that the applications will emerge only once the technology exists?

Certainly, it's early stages, which is why we (Mozilla Research / Emerging Technologies) are investing in it. We're seeing a lot of industrial use of AR in manufacturing and industrial settings, though consumer use is still less common. If you have't come across it, this HBR article is one of the best public materials: https://hbr.org/2017/11/a-managers-guide-to-augmented-realit... VR is certainly still emerging as a…

I get why people are excited, and maybe these technologies really will go somewhere this time. But the first commercial AR systems are 25 years old [1], and VR had a wave of popularity in the 90s as well . [2]

The only way we can really call today the "early stages" of either of these technologies is by imagining a future where they dominate. But that's the very thing we should be questioning. I note that pretty much anything 3D has a long history of being heralded as the "early stages" of a revolution that never came.

The most obvious example here is 3D video. We're at the tail end of a boom in 3D movies, a technology that now only gets applied to certain high-priced, effects-heavy blockbusters, and could well vanish. There was an even shorter 3D TV boom. [3] And of course there was the 50s boom in anaglyph (aka colored glasses) 3D. [4]

But previous to that there was the ViewMaster, which was imagined to have all sorts of potential. In WW II, the US military bought 100,000 viewers because they thought the magic of 3D would be better for training soldiers. [5] And this history goes back to at least the Brewster Stereoscope, which sold 250,000 units in the 1850s, and was also expected to be revolutionary. [6]

Given the many waves of hype in this era, I think we should be careful of thinking that we are on the path to some sort of destiny. Smart people have been fooled before. It's perfectly possible that this will be just another hype cycle whose main result is a bunch of dusty old hardware in the junk shops of 2050.

[1] http://www.augmented-reality-games.com/history.php

[2] https://killscreen.com/articles/failure-launch/

[3] https://www.cnet.com/news/shambling-corpse-of-3d-tv-finally-...

[4] https://en.wikipedia.org/wiki/3D_film#The_%22golden_era%22_(...

[5] http://legendsrevealed.com/entertainment/2015/08/24/did-the-...

[6] https://en.wikipedia.org/wiki/Stereoscope#Brewster_stereosco...

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