Earlier quoted context omitted.
Apple's LLVM and Clang from Xcode 9 are based on version 4.0 of the main LLVM/Clang. You'll need at least LLVM/Clang 5.0 for more C++17 compatibility. To be fair, modern C++ support is not a priority for Apple, their efforts are more toward Swift.
It's fine if it's not a priority, but why ship a crippled compiler when they could ship the upstream compiler? ABI issues maybe? (I've heard from OS X users that XCode updates have broken the string ABI multiple times anyway...). I don't really care too much since I'm not an OS X user, but some people insist on trying to compile/run some of the software I work on on OS X...
LLVM 6.0.0 Release
11–20 of 33 posts
Re: LLVM 6.0.0 Release
#12Would love to see better transparency from Apple with regards to their adoption/flavour of Clang. The current and next versions of Xcode (9.2 and 9.3) still do not support std::variant/std::optional in Cpp17 for example…
I can't remember, has Apple bothered enabling thread-local storage in its clang distribution yet?
Re: LLVM 6.0.0 Release
#13Would love to see better transparency from Apple with regards to their adoption/flavour of Clang. The current and next versions of Xcode (9.2 and 9.3) still do not support std::variant/std::optional in Cpp17 for example…
Apple's LLVM and Clang from Xcode 9 are based on version 4.0 of the main LLVM/Clang. You'll need at least LLVM/Clang 5.0 for more C++17 compatibility. To be fair, modern C++ support is not a priority for Apple, their efforts are more toward Swift.
How do you know this? Is this documented anywhere?
Re: LLVM 6.0.0 Release
#14Re: LLVM 6.0.0 Release
#15Earlier quoted context omitted.
It's fine if it's not a priority, but why ship a crippled compiler when they could ship the upstream compiler? ABI issues maybe? (I've heard from OS X users that XCode updates have broken the string ABI multiple times anyway...). I don't really care too much since I'm not an OS X user, but some people insist on trying to compile/run some of the software I work on on OS X...
Can’t you just install a more up to date compiler with brew? I don’t know if signing binaries works though.
Brew doesn't download a binary, it builds the compilers (both gcc and clang) and installs them but doesn't make bin/ links.
It's because of this that our build process (I'm not OP BTW) builds with all of brew gcc, brew clang and xcode (thank goodness for xcodebuild at least, so I can do this all from a Makefile). CMake is really helpful here.
Re: LLVM 6.0.0 Release
#16Earlier quoted context omitted.
I can't remember, has Apple bothered enabling thread-local storage in its clang distribution yet?
The last time I checked, only for POC. In my uuid library [0], macOS is basically the only one I can’t create a per-thread rng and instead have to spin up a new one each time. 0: https://github.com/neosmart/uuidxx
Re: LLVM 6.0.0 Release
#17Earlier quoted context omitted.
Apple's LLVM and Clang from Xcode 9 are based on version 4.0 of the main LLVM/Clang. You'll need at least LLVM/Clang 5.0 for more C++17 compatibility. To be fair, modern C++ support is not a priority for Apple, their efforts are more toward Swift.
It's fine if it's not a priority, but why ship a crippled compiler when they could ship the upstream compiler? ABI issues maybe? (I've heard from OS X users that XCode updates have broken the string ABI multiple times anyway...). I don't really care too much since I'm not an OS X user, but some people insist on trying to compile/run some of the software I work on on OS X...
You can have an idea about the integration exactly what version from upstream Apple is integrating by looking at Swift (they somehow have to be in sync). I guess the last Xcode update was: https://github.com/apple/swift-clang/commits/swift-4.1-branc... The next minor update will likely be this one: https://github.com/apple/swift-clang/commits/swift-4.2-branc... ; so judging at the history I bet you'll get a version of clang that is based of clang-5.0 upstream. And likely the next major Xcode (10?) would be based of this: https://github.com/apple/swift-llvm/tree/swift-5.0-branch ; which is based off clang-6.0. Note that this branch will very likely get many bug fixes in the next ~6 months. (the above are only guesses based on past release, I don't know anything about their current plan or schedule).
The Apple engineers will try to build all variants of the Apple OS for all the HW they ship with this new clang-6.0 based branch. The usual process is to fix upstream the development of clang-7.0 and cherry-pick in these branches.
So the compiler that you'll get with the next major Xcode, even if based of clang-6.0 will have many/most of the bug-fixes that will be in clang-7.0 (release in July), but not most of the new features (and new bugs!). Caveat: this apply only to ARM64 and X86, of course Apple does not try to backport bugfixes for platform they don't support.
(Note that libc++ is handled a bit differently.)
Disclaimer: I was part of the Apple clang team until ~1y ago.
Re: LLVM 6.0.0 Release
#18Earlier quoted context omitted.
The last time I checked, only for POC. In my uuid library [0], macOS is basically the only one I can’t create a per-thread rng and instead have to spin up a new one each time. 0: https://github.com/neosmart/uuidxx
FWIW, macOS has arc4random(3) and arc4random_buf(3).
Re: LLVM 6.0.0 Release
#19Earlier quoted context omitted.
It's fine if it's not a priority, but why ship a crippled compiler when they could ship the upstream compiler? ABI issues maybe? (I've heard from OS X users that XCode updates have broken the string ABI multiple times anyway...). I don't really care too much since I'm not an OS X user, but some people insist on trying to compile/run some of the software I work on on OS X...
Talking of Apple Clang as a crippled compiler comes across as very uneducated opinion to me. It goes through an extensive validation / stabilization for many months before being released. So yes it adds some delay in getting new shiny features, but calling it "crippled" seems like a very much uneducated opinion here. You can have an idea about the integration exactly what version from upstream Apple is integrating by…
Re: LLVM 6.0.0 Release
#20Earlier quoted context omitted.
It's fine if it's not a priority, but why ship a crippled compiler when they could ship the upstream compiler? ABI issues maybe? (I've heard from OS X users that XCode updates have broken the string ABI multiple times anyway...). I don't really care too much since I'm not an OS X user, but some people insist on trying to compile/run some of the software I work on on OS X...
Can’t you just install a more up to date compiler with brew? I don’t know if signing binaries works though.