Age of Empires Definitive Edition's pathing and movement
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Age of Empires Definitive Edition's pathing and movement
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Re: Age of Empires Definitive Edition's pathing and movement
#2Re: Age of Empires Definitive Edition's pathing and movement
#3Sounds like bad management decisions.
Re: Age of Empires Definitive Edition's pathing and movement
#4>DE's pathing system's findPath() function was speeded up by approx 3-4x faster vs. Age1's
So the old code was just that bad? It's a bit odd, you'd expect such a critical piece of code in an RTS to be reasonably well written and optimized.
Re: Age of Empires Definitive Edition's pathing and movement
#5I would've guessed that bad pathfinding in these old games was caused by very aggressive optimizations to improve performance but then the author starts off by saying: >DE's pathing system's findPath() function was speeded up by approx 3-4x faster vs. Age1's So the old code was just that bad? It's a bit odd, you'd expect such a critical piece of code in an RTS to be reasonably well written and optimized.
Re: Age of Empires Definitive Edition's pathing and movement
#6How would that make any impact at all given that the game ran just fine on 1997 hardware?
Re: Age of Empires Definitive Edition's pathing and movement
#7http://thehardtimes.net/harddrive/designing-video-games-hard...
Re: Age of Empires Definitive Edition's pathing and movement
#8>DE's pathing system's findPath() function was speeded up by approx 3-4x faster vs. Age1's How would that make any impact at all given that the game ran just fine on 1997 hardware?
Re: Age of Empires Definitive Edition's pathing and movement
#9Re: Age of Empires Definitive Edition's pathing and movement
#10>DE's pathing system's findPath() function was speeded up by approx 3-4x faster vs. Age1's How would that make any impact at all given that the game ran just fine on 1997 hardware?