> I drastically reduced the time developers spent repairing those failures, but there were no metrics that tracked developer time. For several jobs in a row, I've felt that helping others on a team is undervalued and under-recorded. I've been planning to implement the "assist" metric, similar to basketball, on my own team for a while. The idea would be something along the lines of everyone gets a set of assist points…
I worked in a remote team once helping a company in Seattle (that perhaps had a bit of a jock culture problem). I could be stuck for days because following the README in a repo just wasn't enough to get the project to compile and run. Every standup I was telling "I'm completely blocked for the last two days because I cannot run the repo, so I cannot run any tests and at the moment I'm doing absolutely nothing.". To b…
If not, you should be able to at least start debugging. You should get some error message (maybe that indicates some env variables not set, something not installed, etc). It seems odd to have not spoken directly to your supervisor or product owner to say "hey, this isn't working because X. What do I need to do / who can I talk to for help?"