Live data from Hacker News

How Inmates Play Tabletop RPGs in Prisons Where Dice Are Contraband

waypoint.vice.com

31–40 of 250 posts

Re: How Inmates Play Tabletop RPGs in Prisons Where Dice Are Contraband

#31

I guess I can understand the dice ban (sort of?) but the fact that some prisons have apparently have banned games like D&D altogether is bizarre to me. It seems like a healthy, relatively peaceful way to pass time and do something creative. I can't see it having a negative effect that other prison activities don't already make possible.

As far as pastimes go it seems pretty innocent, but I guess one could argue that because jail is supposed to be punishment time passing actives aren't a priority (not saying I do or do not agree with that stance).

If we were solely concerned with punishment it would probably be far cheaper to sentence them to 20 lashes and send them on their way.

Re: How Inmates Play Tabletop RPGs in Prisons Where Dice Are Contraband

#32

Earlier quoted context omitted.

That’s probably the problem. Jail/prison should primarily be for reform, not pusnishment. If I punish without helping you change, I’m only telling you to not get caught next time.

Criminal justice is for reforming but also deterring criminals. If it were only for the former reason, capital punishment wouldn't exist.

Whether prisons are effective for deterrence is an empirical question.

As it turns out, they're not particularly effective. The people who go and hold up a convenience store aren't doing it because of a reasoned cost-benefit analysis based on risk of capture, differential value of prison vs freedom, and future discount rates. They're doing it because they don't do those things.

That leaves three real reasons: 1) Reform 2) Reducing society's exposure to criminal elements 3) Punishment as a moral good in itself, as a way to rectify injustice.

Re: How Inmates Play Tabletop RPGs in Prisons Where Dice Are Contraband

#33
post #30
post #26

Earlier quoted context omitted.

Well, you can re-flip on >240, with an expected number of flips to receive a number in the range being around 1/(1-15/256) ~ 1.062, so pretty close to just one 8-coin-flip (with some low probability of having to re-flip, which vanishes exponentially as the number of re-flips). This has the guaranteed correct distribution ('correct' being 'uniform'), too! EDIT: I guess, to be more clear about the algorithm: flip 8 coi…

24d10 has a normal-ish distribution. The scheme you suggest will produce a uniform distribution.

Oh, interesting, did not know that! I guess I only now just realized that 24d10 is 10 dice with 24 values (I just read the GGP and thought, oh 240 uniform is easy to make)... there's probably some nice way to emulate that with 1-bit RNGs in expected finite (ideally small!) time.

EDIT: I screwed up again, 24d10 is 24 dice with 10 values. Oops. Point is still roughly the same!

Re: How Inmates Play Tabletop RPGs in Prisons Where Dice Are Contraband

#34

I guess I can understand the dice ban (sort of?) but the fact that some prisons have apparently have banned games like D&D altogether is bizarre to me. It seems like a healthy, relatively peaceful way to pass time and do something creative. I can't see it having a negative effect that other prison activities don't already make possible.

In high school we had one guy who was a bit of a sore loser, so I can see the guards not being remotely interested in getting in the middle of any gaming disputes. As the corrections officer quoted in the article stated mentioned, DnD is good for almost all people. What we have here is an abstraction of the gun control argument, if its good or harmless for 99% of the population, then we must ban DnD because one nutcase will flip the table and shank someone, probably the DM/GM. Back to my high school, the sore loser kid actually did punch the DM in the nose when they were both high school juniors, after the DM TPK'd the party because one of the other guys flirted with his girlfriend and the sore loser guy was indignant about being punished for it, yet people wonder why I didn't play DnD in high school with those guys...

As May wrote in the article, DnD was banned much as gambling was banned on premises at my high school, but as long as nothing bad happened and the participants were good people the ban was not enforced. The situation they're trying to avoid is inmate A shanks inmate B because B stole his heroin, and in the investigation, he's not dumb enough to mention H but is smart enough to ramble about B's chaotic evil necromancer screwing over the team (and what would you expect, anyway?). Likewise I grew up before Columbine when it was "normal" to build levels in FPS matching your school blueprint because, hey, we all know our school layout and there ARE some good camping points, and this is number 311613 on the list of fun things to do when I was young that would get you swatted or at least arrested today, back then if you weren't a screw up they complimented your obvious skill at possibly getting into CAD drafting. Anyway in a similar manner if players run the Rise of the Runelords campaign they're almost certainly in the clear, but if they make something up where the characters kill the wife or kid of castle guard X and then gloat about it and have a big laugh, then real world corrections officer coincidentally also named X is inevitably going to flip the table when he finds out regardless if its permitted or not and a documented policy that RPGs is prohibited is just the usual thin blue line stuff.

Pariahdog119's advice about simply play any RPG except the famous DnD, was also helpful in 80s public school. The more rules lawyerly kids who signed a pledge at church to never play DnD to prevent the devil from stealing their soul or whatever, were chill about the zillions of almost-clones of DnD that existed. The only name I remember from that era was "Castle Perilous" and it had a yellow cover with a pretty amazing ink drawing on the cover. And via the magic of google I found a link to a picture. I probably haven't seen that book in 35 years or so. Pretty wild. Oddly enough I don't remember any of my public school textbooks but I remember "Castle Perilous" LOL. In that book there is a dungeon raid and I DMed it with some friends and my now long since deceased grandfather, insisted on playing with us to make sure I wasn't up to anything inappropriate as he had heard of the DnD controversy, and he ended up enjoying the RPG experience greatly, and in retrospect I wish I had invited him to other RPG games. That was probably about 1982 or so.

http://tomeoftreasures.com/forum/viewtopic.php?p=18708&sid=3...

Re: How Inmates Play Tabletop RPGs in Prisons Where Dice Are Contraband

#35
post #25

I was waiting for the article to mention using those 6 sided pencil stubs in the first image as dice. Seems like a good way to disguise a die.

We used these at school. We punched indentations in the sides using a compass point. Obviously that isn't going to work in prison, but you could make marks with a fingernail easily enough. (Of interest, note how the pencil is short in the photo - makes it harder to use as a shank.)

Re: How Inmates Play Tabletop RPGs in Prisons Where Dice Are Contraband

#37
post #2

Surprised that prisons ban dice but not cards which can be used to substitute for dice. Interestingly some of the early board games used spinners as dice where seen as sinful, normally by the more hard core protestants.

I'm ready to take the hit for asking a very stupid question: why are dice considered contraband? Wouldn't it make more sense to allow inmates access to dice and real spinners? They're human beings with brains. Wouldn't correction officers prefer that they spent their time playing games instead of thinking of ways to escape or "cause trouble"?

I was in both two large corporations and the Army all of which sometimes are disturbingly similar to prison.

The way the world works is someone does something stupid or incomprehensible where the most minor detail includes topic X. The report of the foolishness goes up the infinite hierarchy of micromanagers to someone who wants to make a statement to his superior of his great leadership skills by permanently "solving" the problem by banning whatever topic X is. Then months or years later the individual event of stupidity is long forgotten but the weird written order against topic X will remain for all eternity...

Re: How Inmates Play Tabletop RPGs in Prisons Where Dice Are Contraband

#38

Earlier quoted context omitted.

That’s probably the problem. Jail/prison should primarily be for reform, not pusnishment. If I punish without helping you change, I’m only telling you to not get caught next time.

Criminal justice is for reforming but also deterring criminals. If it were only for the former reason, capital punishment wouldn't exist.

Capital punishment shouldn't exist.

Re: How Inmates Play Tabletop RPGs in Prisons Where Dice Are Contraband

#39

Earlier quoted context omitted.

That’s probably the problem. Jail/prison should primarily be for reform, not pusnishment. If I punish without helping you change, I’m only telling you to not get caught next time.

Criminal justice is for reforming but also deterring criminals. If it were only for the former reason, capital punishment wouldn't exist.

This argument ignores the incredibly vocal anti-death penalty movement and the incredibly steep isolation of the United States in this regard compared to the rest of the world. We're having trouble implementing the death penalty in states that have it because other countries that make the drugs we use have sanctioned exports out of humanitarian concern. The United States is an international pariah.

Whether it works for deterrence is an empirical question, but the purpose and emphasis of the criminal justice system is changing constantly and is determined by the pressure of movements.

Post reply on HN