Show HN: An algorithm for smoothly filling holes in 3D meshes
erkaman.github.io
Show HN: An algorithm for smoothly filling holes in 3D meshes
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Re: Show HN: An algorithm for smoothly filling holes in 3D meshes
#2Re: Show HN: An algorithm for smoothly filling holes in 3D meshes
#3Re: Show HN: An algorithm for smoothly filling holes in 3D meshes
#4A blog post from me about smoothly filling holes in a 3D mesh. Small demo application can be found here: https://github.com/Erkaman/hole_fixer
Re: Show HN: An algorithm for smoothly filling holes in 3D meshes
#5Re: Show HN: An algorithm for smoothly filling holes in 3D meshes
#6In real life you have contradictory information given you to from a 3D scanner. there are multiple surfaces that seem to intersect and do not technically make sense and you have to make a smooth singular surface from this. Thus the real calculation is volumetric and best fit between surfaces all the while trying to maintain color/texture information.
Stuff like this:
http://sites.fas.harvard.edu/~cs277/papers/mlsSoup.pdf
https://members.loria.fr/Bruno.Levy/papers/VSDM_IMR_2011.pdf
Basically this solution is a toy solution for an idealized problem that is great for a thought experience for undergraduates. So it is great for that.
Re: Show HN: An algorithm for smoothly filling holes in 3D meshes
#7This is sort of neat but not really useful and not novel. The reason it isn't novel is that people have been smoothly filling holes via various polynomials and other smooth curves for the last twenty years. I wrote my first attempt in 1997 as an undergraduate. In real life you have contradictory information given you to from a 3D scanner. there are multiple surfaces that seem to intersect and do not technically make…
Who said it had to be? It is a blog post, not a SIGGRAPH paper!
Re: Show HN: An algorithm for smoothly filling holes in 3D meshes
#8This is sort of neat but not really useful and not novel. The reason it isn't novel is that people have been smoothly filling holes via various polynomials and other smooth curves for the last twenty years. I wrote my first attempt in 1997 as an undergraduate. In real life you have contradictory information given you to from a 3D scanner. there are multiple surfaces that seem to intersect and do not technically make…
> This is sort of neat but not really useful and not novel. Who said it had to be? It is a blog post, not a SIGGRAPH paper!
Re: Show HN: An algorithm for smoothly filling holes in 3D meshes
#9I did it by representing the surface implicitly with radial basis function approximations, which can't produce surfaces with holes (well, edges - a torus is fine).
Re: Show HN: An algorithm for smoothly filling holes in 3D meshes
#10This is sort of neat but not really useful and not novel. The reason it isn't novel is that people have been smoothly filling holes via various polynomials and other smooth curves for the last twenty years. I wrote my first attempt in 1997 as an undergraduate. In real life you have contradictory information given you to from a 3D scanner. there are multiple surfaces that seem to intersect and do not technically make…
And also because I thought the literature about this out there wasn't really that readable, and I always think there is value in writing expository texts like this.