Earlier quoted context omitted.
against or with?
Sabateours spring to mind. They stay in place right til the end and then move one pixel away. Aaaaaargh!
They either need to do scoring server side, or there needs to be some sort of locking.
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Earlier quoted context omitted.
against or with?
Sabateours spring to mind. They stay in place right til the end and then move one pixel away. Aaaaaargh!
They either need to do scoring server side, or there needs to be some sort of locking.
You really should make it clearer that this is against other humans. When I saw the page, I thought the other pixels were just automatons. Even when I saw some forming letters in the corner, I just thought “interesting, some of them are programmed to not participate”. And I thought moving around was pointless because I couldn’t predict where the computer would move its pixels, so I had no idea how to get into positio…
I'm embarrassed by how proud this made me: http://i.imgur.com/QtIfy.png
You really should make it clearer that this is against other humans. When I saw the page, I thought the other pixels were just automatons. Even when I saw some forming letters in the corner, I just thought “interesting, some of them are programmed to not participate”. And I thought moving around was pointless because I couldn’t predict where the computer would move its pixels, so I had no idea how to get into positio…
thanks !
You really should make it clearer that this is against other humans. When I saw the page, I thought the other pixels were just automatons. Even when I saw some forming letters in the corner, I just thought “interesting, some of them are programmed to not participate”. And I thought moving around was pointless because I couldn’t predict where the computer would move its pixels, so I had no idea how to get into positio…
Earlier quoted context omitted.
Sabateours spring to mind. They stay in place right til the end and then move one pixel away. Aaaaaargh!
Those aren't saboteurs… I believe scoring is done on the client side so they got the point and are rushing to do the next shape. They either need to do scoring server side, or there needs to be some sort of locking.
It does create some problems when some clients have high latency and don't detect the formation in time, but I think it's fixable. One way could be to make the computation redundant, e.g. get three pixels to do the detection instead of one, and consider the formation valid if 2 out of 3 of them report success.
This had me smiling in seconds, love it so much!
Earlier quoted context omitted.
Those aren't saboteurs… I believe scoring is done on the client side so they got the point and are rushing to do the next shape. They either need to do scoring server side, or there needs to be some sort of locking.
I’m actually quite proud of having implemented the scoring client-side. It helps keep the load on the server down. Looking up all possible formations is somewhat computationally intensive. It does create some problems when some clients have high latency and don't detect the formation in time, but I think it's fixable. One way could be to make the computation redundant, e.g. get three pixels to do the detection instea…
This is fantastic. What a great demonstration of the limits of self-organization!
Earlier quoted context omitted.
I’m actually quite proud of having implemented the scoring client-side. It helps keep the load on the server down. Looking up all possible formations is somewhat computationally intensive. It does create some problems when some clients have high latency and don't detect the formation in time, but I think it's fixable. One way could be to make the computation redundant, e.g. get three pixels to do the detection instea…
Verifying that a pixel is valid is much, much, much less intensive than searching for all possible valid pixels. You could do the scoring client-side, with the server verifying.