Swarmation: like musical chairs for pixels
swarmation.com
Swarmation: like musical chairs for pixels
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Re: Swarmation: like musical chairs for pixels
#2Edit: I just realized no one is commenting because everyone is still busy playing it.
Re: Swarmation: like musical chairs for pixels
#3Wow I can't believe how FUN this is. Edit: I just realized no one is commenting because everyone is still busy playing it.
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I'm the one in the blue, by the way.Edit: This makes me think about mathematical morphology^, used in image processing. You win when you are inside the opening of the set of pixels by the given structuring element.
i.e. you win when you are in any place where the shape can fit.
Re: Swarmation: like musical chairs for pixels
#4Wow I can't believe how FUN this is. Edit: I just realized no one is commenting because everyone is still busy playing it.
Re: Swarmation: like musical chairs for pixels
#5addicting.
edit: hmm. I think the match-algorithm is a bit too forgiving. Several of the forms can be "solved" by just clumping together. Though, given how many are still missed, maybe that's not a bad thing.
Re: Swarmation: like musical chairs for pixels
#6Re: Swarmation: like musical chairs for pixels
#7Re: Swarmation: like musical chairs for pixels
#8Re: Swarmation: like musical chairs for pixels
#9Thanks for all the feedback. This was my entry in the Node knockout competition, along with @ollerac and @steadicat. This app was built using the awesome sockets.io library which made it simple to send realtime messages without dealing with cross-browser compatibility issues. Really the server's only job is to pass messages back and forth between the clients, who do all the work of detecting the formations and updati…
Re: Swarmation: like musical chairs for pixels
#10Thanks for all the feedback. This was my entry in the Node knockout competition, along with @ollerac and @steadicat. This app was built using the awesome sockets.io library which made it simple to send realtime messages without dealing with cross-browser compatibility issues. Really the server's only job is to pass messages back and forth between the clients, who do all the work of detecting the formations and updati…
We basically started with a board of pixels, and everything else just evolved through testing and laziness ("what's the simplest thing we can do to make the game slightly less pointless?").