Emscripten - An LLVM-to-Javascript compiler
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Emscripten - An LLVM-to-Javascript compiler
1–10 of 11 posts
Re: Emscripten - An LLVM-to-Javascript compiler
#2It'd be interesting to see how decent performance can get between the LLVM optimizations and the tracing/JIT of the newer JS engines.
Re: Emscripten - An LLVM-to-Javascript compiler
#3I'd love to see someone compare the performance of generated C/C++ code https://code.google.com/p/emscripten/wiki/GeneratedCodeCompa... versus a (possibly non-trivial) native Javascript implementation in say, V8, Spidermonkey, or Nitro. It'd be interesting to see how decent performance can get between the LLVM optimizations and the tracing/JIT of the newer JS engines.
Re: Emscripten - An LLVM-to-Javascript compiler
#4I'd love to see someone compare the performance of generated C/C++ code https://code.google.com/p/emscripten/wiki/GeneratedCodeCompa... versus a (possibly non-trivial) native Javascript implementation in say, V8, Spidermonkey, or Nitro. It'd be interesting to see how decent performance can get between the LLVM optimizations and the tracing/JIT of the newer JS engines.
FWIW, the author did somewhat touch on the issue of performance at the end of the article: Of course speed is an issue here. Emscriptened benchmarks currently run at about 1/20th the speed of gcc -O0 run on the original C++. and goes on to explain where the performance loss comes from.
Re: Emscripten - An LLVM-to-Javascript compiler
#5I'd love to see someone compare the performance of generated C/C++ code https://code.google.com/p/emscripten/wiki/GeneratedCodeCompa... versus a (possibly non-trivial) native Javascript implementation in say, V8, Spidermonkey, or Nitro. It'd be interesting to see how decent performance can get between the LLVM optimizations and the tracing/JIT of the newer JS engines.
Emscriptem doesn't generate C/C++ code, it generates Javascript, which then runs on top of a Javascript execution environment (V8 etc).
The real comparison would be some C/C++ code run though this and running in Javascript vs handwritten Javascript.
(It's possible what you mean is a comparison of the generated machine code from LLVM vs that from the Javascript engine. I agree that would be interesting, but I think you'd be better off comparing the machine code generated by a Javascript-on-LLVM implementation such as http://github.com/omo/jsllc vs that generated by a conventional Javascript runtime.)
Re: Emscripten - An LLVM-to-Javascript compiler
#6If I weren't so comfortable in Java, though, I'd definitely think about using this.
Re: Emscripten - An LLVM-to-Javascript compiler
#7To be honest, I'd use GWT ( http://code.google.com/webtoolkit/overview.html ) for this kind of thing. Does the same thing, only it's Java -> Javascript. Been around for four years now, and hell, it's Google. Their documentation is excellent, for a start. If I weren't so comfortable in Java, though, I'd definitely think about using this.
Re: Emscripten - An LLVM-to-Javascript compiler
#8Re: Emscripten - An LLVM-to-Javascript compiler
#9Alchemy llvm-to-actionscript gave us http://github.com/mkr3142/QuakeFlash , hope someone uses this to give us QuakeCanvas.
http://syntensity.blogspot.com/2010/08/emscripten.html
The game engine's website is here:
Hopefully this experiment works out - both of these projects looks very interesting!
Re: Emscripten - An LLVM-to-Javascript compiler
#10To be honest, I'd use GWT ( http://code.google.com/webtoolkit/overview.html ) for this kind of thing. Does the same thing, only it's Java -> Javascript. Been around for four years now, and hell, it's Google. Their documentation is excellent, for a start. If I weren't so comfortable in Java, though, I'd definitely think about using this.