I'll be teaching a group of nine and ten years olds to code. I'm planning on using Jupyter. What I'd really like to do is make a multiplayer naval game, with each player controlling their ship from their own notebook. Players would start out by running commands like fire(range=400, bearing=120) right from a cell, but would later be able automate their ship - for example, pick the nearest enemy, get the range, and plu…
JupyterLab is ready for users
241–250 of 250 posts
Re: JupyterLab is ready for users
#242Re: JupyterLab is ready for users
#243Earlier quoted context omitted.
Please try again. We had some drastic speedups with notebooks, particularly on Firefox, in the last few weeks.
i installed it now (v0.31.8) via pip on centos7 with python 3.6. Switching to a notebook tab takes about two seconds (notebook has 45 python code cells), saving a texteditor with python code in it takes about 1 second. Chrome Version 63.0.3239.132 on macosx (15" macbook pro). "regular" jupyter notebook is instant on both things.
Re: JupyterLab is ready for users
#244Earlier quoted context omitted.
As someone who used Matlab and Mathematica in college, I'm not sure I'd want to have a closed source solution really take off again at this point. While they provided great products and documentation, they also made it much more difficult to share code/visualizations due to restrictive and expensive licensing. Ultimately, I think the ability to share information easily should help spur scientific advancement.
A number of years ago I knew a postdoc who bought a student copy of Mathematica at the university bookstore so he could use it as part of a short-term collaboration without dropping a non-trivial chunk of his grants on a full license. Shortly after he installed it, the department chair got a personal email from Stephen Wolfram asking what someone who wasn't a graduate student was doing with a student license. This su…
Re: JupyterLab is ready for users
#245I'll be teaching a group of nine and ten years olds to code. I'm planning on using Jupyter. What I'd really like to do is make a multiplayer naval game, with each player controlling their ship from their own notebook. Players would start out by running commands like fire(range=400, bearing=120) right from a cell, but would later be able automate their ship - for example, pick the nearest enemy, get the range, and plu…
Re: JupyterLab is ready for users
#246Re: JupyterLab is ready for users
#247One thing I couldn't seem to figure out is if it is possible to plot interactive matplotlib plots (for getting mouseover values zooming etc).
Re: JupyterLab is ready for users
#248Is JuypterLab available on a cloud service? I use azure notebook a lot, it's great.
>> If you like to try it, pick any of your libraries, right click and select “open in JupyterLab”.
Re: JupyterLab is ready for users
#249Re: JupyterLab is ready for users
#250Absolutely love JupyterLab. Having used ipython for years, I switched to Jupyter Lab about 6 months ago and never looked back. The things I'm most impressed with (relative to Jupyter Notebooks, which were already amazing): - The ability to render .geojson, .json, markdown, Vega and Vega lite files, and integrate external tools like Voyager. - The new terminal is a joy to use compared to what came before it - The abil…
Also the modular packages they have built are amazing. They have a node package called @jupyterlab/services which lets you write typescript code for your own libraries that can then call the Jupyter Server. An example of using JupyterLab services is provided on their GitHub: https://github.com/jupyterlab/jupyterlab/tree/master/package... Because of the way they built their packages I have been able to stand on the sh…