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Fall of Voodoo

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51–60 of 108 posts

Re: Fall of Voodoo

#51
post #5

Still fondly remember my passively-cooled! Voodoo 3, their rendering stack was top quality. Nvidia was the feeble newcomer. Times change fast...

Hehe, all my friends had Voodoo GPUs back in the days. A friend of mine even got a Voodoo 5500 and we tried to get Quake 3 Arena so tuned that we couldn't see any pixels anymore. I was the first one with a GeForce 2MX, which worked quite well and long considering it was the budget version of the gf2. If I look at the performance indexes, the Voodoo 5500 wasn't very much better than the GF2MX.

>all my friends had Voodoo GPUs back in the days.

Mostly becoz many games were better on Glide then OpnenGL

Re: Fall of Voodoo

#52
post #3

It feels weird that the article uses the term "GPU". This term wasn't widely used back then. IIRC, the Voodoo cards were called "3D accelerators".

It kinda feels weird that we use the term "GPU" to describe modern cards. Seems to me that there is much more demand for these components in the AI and cryptocoin mining markets than anything utilizing graphics. I wonder if we're about to witness the second death of PC gaming?

Gaming is bigger than the movie industry at this point. I don't think even a sub-category like PC gaming is going anywhere soon.

Re: Fall of Voodoo

#53
post #28
post #24

Earlier quoted context omitted.

In 1998 3dfx was incredibly dominant in the market. I don't think that after the release of Voodoo 2 many people would have bet on another company being the market leader. Riva TNT was ok, but it wasn't a breakthrough for Nvidia.

TNT was the first viable Voodoo 2 competitor, though it didn't quite catch up. The year after, NVIDIA released GeForce, which was indisputably better. 3dfx never recovered after that.

The year after the TNT was the TNT2 (which was a great chipset).

Geforce didn't come out until Oct 1999 and even then it was only one chipset. The rest of the product range came the following quarter (2000).

I skipped that generation and jumped to the Geforce 2 (this time first party rather than a 3rd party card with nvidia GPU), which was also an awesome card.

As for the fall of 3dfx, I dont think the rise in popularity of DirectX and OpenGL helped their case as that really levelled the playing field. After that, specifically targeting Voodoo cards felt more like a chore than an enhancement.

Re: Fall of Voodoo

#55
Few things worth pointing out that is missing from the article.

1. Direct X, and arguably Microsoft, trying to dethrone Glide, made a huge impact. Although that was later in the time line when 3Dfx was going downhill anyway.

2. Too late to the "Graphics" Card market. After Voodoo 2 it took them too long ( Long in that state of time, when everything was moving fast ) to release a 2D/3D Graphics Card. Voodoo Banshee wasn't good enough compared to RivaTNT.

3. Prices, Voodoo was quite a bit more expensive then others.

God, reading this article makes me feel old. Lots of memories coming back. Reading about benchmarks between all these Graphics Card. Internet was still in its early days back then. Most of the information were from Monthly magazine I got from WH Smith, PC Gamers used to do these test. Lot of cool games coming from those CD Demo disk. There is S3 Savage 3D, ATI Rage, Matrox, 3D Labs which was the Semi Professional Graphics Card company back then, which is now under Creative, aka Sound Blaster's company. Even Intel has i740. And PowerVR. Nvidia went from the underdog, and Geforce changes everything. I remember the early days how every new product from different company would hype their spec, like S3 is going to change the world etc. Then we soon learn all the paper spec didn't matter, if the drivers wasn't giving it the full potential. One of the reason why PowerVR didn't do well on desktop. ( Actually this is still the case in Mobile Phones.... )

GPU today isn't exciting anymore, at least in terms of Grpahics, not compute. We are limited by Technology node, and lots of drivers optimization to get AAA games to work better.

Gaming at the time was very geeky. Who would have thought today we have something called E-Sport, and it seems everyone is a gamer. Somewhere along the line I ditched PC gaming and went to console. I miss PC gaming, mainly because I bought a Mac, and despite what Apple say, they really don't gave a crap about gaming on Mac. Sigh

I miss 3Dfx, I miss Voodoo.

Good Old Times.

P.S - And somehow this song pops up in my head

https://www.youtube.com/watch?v=swVoXHVW-jI

Re: Fall of Voodoo

#56
post #3

It feels weird that the article uses the term "GPU". This term wasn't widely used back then. IIRC, the Voodoo cards were called "3D accelerators".

It kinda feels weird that we use the term "GPU" to describe modern cards. Seems to me that there is much more demand for these components in the AI and cryptocoin mining markets than anything utilizing graphics. I wonder if we're about to witness the second death of PC gaming?

Why? Think about the root of the word "graphics" and why GPUs are well suited to processing ...graphs.

Why would high demand for GPUs signal the death of PC gaming? I would expect the opposite.

Re: Fall of Voodoo

#57
post #55

Few things worth pointing out that is missing from the article. 1. Direct X, and arguably Microsoft, trying to dethrone Glide, made a huge impact. Although that was later in the time line when 3Dfx was going downhill anyway. 2. Too late to the "Graphics" Card market. After Voodoo 2 it took them too long ( Long in that state of time, when everything was moving fast ) to release a 2D/3D Graphics Card. Voodoo Banshee wa…

i740 I had it. Was a piece of crap that rendered with a lot of bugs. Also I have, after, a card with Trident 3d chip. Later I grabbed a Creative GeForce 2 MX DDR. I managed to ran Doom 3 over it at a barely playable 20 FPS using some paths to allow Doom 3 ran over Voodoo 2 (mainly resizing textures ...)

Re: Fall of Voodoo

#58
post #29

Earlier quoted context omitted.

> but I don’t think anyone could have saved say, Kodak Why not? What if Kodak management had went hard on digital initially instead of clinging to film for so long?

Kodak was never an electronics company, or even a camera company. Nikon and Canon would have eaten their lunch.

What kind of company is 3M? Or IBM? Or GE?

Management is responsible for the strategy and long term success of a business. Pivots are necessary and a core part of successful strategies.

Re: Fall of Voodoo

#59
post #56

Earlier quoted context omitted.

It kinda feels weird that we use the term "GPU" to describe modern cards. Seems to me that there is much more demand for these components in the AI and cryptocoin mining markets than anything utilizing graphics. I wonder if we're about to witness the second death of PC gaming?

Why? Think about the root of the word "graphics" and why GPUs are well suited to processing ...graphs. Why would high demand for GPUs signal the death of PC gaming? I would expect the opposite.

I'm not sure what you mean, but the root of graphics is graphikos, Greek for writing or drawing. Mathematical graphs are called that by analogy to their graphical forebears.

Re: Fall of Voodoo

#60

Wait, so what went wrong? They took too long to release new product? That's not surprising to anyone watching at the time. But… why? What went wrong internally?

I think it was the failed merger with STB. They should have kept with the nVidia route of making chips for other companies instead of trying to integrate the entire pipeline like ATI.

Yes, this. They tried to go from being a company that just licensed IP to OEMs (who would do the actual manufacturing and marketing of 3dfx-powered graphics cards) to being a company that did the manufacturing and marketing themselves, and in the end couldn't pull that off.

Acquiring one of the more prominent OEMs, STB, was supposed to get them the expertise they needed to do that rather than having to develop it in-house, but (as in many acquisitions) absorbing the new company turned out to be more complicated than originally expected. This resulted in the post-acquisition products (Voodoo 3/4/5) taking longer to get to market than planned and being somewhat underwhelming by the time they did arrive, which gave NVidia -- who kept on licensing their tech, now also to grumpy former 3dfx OEMs who had found themselves cut out by the STB acquisiton -- the opening they needed to eat 3dfx's lunch.

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