Why Toys?
blog.ycombinator.com
Why Toys?
1–10 of 211 posts
Re: Why Toys?
#2Re: Why Toys?
#3Toys are on demand because people have become more childish in a way. Avoiding responsibility, seeking protection, hiding behind the groupthink, having more time to engage in juvenile/schoolyard behavior. That is not considered in the article.
Re: Why Toys?
#4This is largely because "inventing a new thing" and "building a massive business from that invention" are more closely linked now than they have been, historically. Standard Oil and US Steel postdated the invention of steel and steam engines by centuries. Boeing postdated the Wright Flyer by a few years, and even then mostly got off the ground due to the World Wars. (And the Wrights actually did try and make a business out of their invention, but that's another story.)
The Apple I was a toy computer designed in 1976. The Apple II was a mass-market personal computer designed in 1977 by the designer of the Apple I. There wasn't a World War nor any obvious military applications for the early Apple Computers, and the inventor who designed them (Woz) just happened to be close friends with someone who was just mercenary enough to try and make a business out of it (Jobs).
Re: Why Toys?
#5Re: Why Toys?
#6Toys are on demand because people have become more childish in a way. Avoiding responsibility, seeking protection, hiding behind the groupthink, having more time to engage in juvenile/schoolyard behavior. That is not considered in the article.
You, 6 years ago https://news.ycombinator.com/item?id=3202808#3203672
"Show HN: A cryptocurrency portfolio simulator game"
You, 28 days ago https://news.ycombinator.com/item?id=16122873
Re: Why Toys?
#7Re: Why Toys?
#8Toys are on demand because people have become more childish in a way. Avoiding responsibility, seeking protection, hiding behind the groupthink, having more time to engage in juvenile/schoolyard behavior. That is not considered in the article.
Hobbies will pay more for something that might be a novelty than an improvement in efficiency.
Tesla started with Luxury cars for the same reason, and those cars could be considered "toys" of a certain type.
The next Microsoft or Google could very well be developing a "candy crush" style game in VR right now, because that is the market that pays for experimentation.
Re: Why Toys?
#9Re: Why Toys?
#10He recommends occasionally thinking about a game as a toy.
"The Lens of The Toy: To use this lens, stop thinking about whether your game is fun to play, and start thinking about whether it is fun to play with."
[1] https://www.amazon.com/Art-Game-Design-Book-Lenses/dp/012369...
[2] PDF version (see book page 90 // PDF page 119): http://www.sg4adults.eu/files/art-game-design.pdf