> It is true that programmer time is more valuable than computer time, but waiting for results to finish computing is also a waste of my time (I suppose I could do something else in the meanwhile, but context switches are such a killer of my performance that I often just wait). In film CG production, we had a rule of thumb. If running an interactive program takes longer than about ten seconds, the artist (user) becom…
Somewhat tangential to this, but I remember reading an article on HN about a group creating some web app that was constrained by some size limit (50 KB or so). Groups ended up putting 'dead code' in their projects to guard against other groups taking their space while they were working on their feature. I think this made it so the app never got less than 50... Did you ever see something similar where devs put in some…
I was in game dev for a decade, and I saw this happen where I worked, the studio technical director adopted the practice of saving some space, because we always started running out of memory near the deadline as artists threw in all their content.
*edit: http://www.dodgycoder.net/2012/02/coding-tricks-of-game-deve...