> This is the question I’m asked the most: “Will there be a physical edition?”. I would love to have one, but it’s something very complicated to produce – especially for a 528-page color book! Most on-demand printing services won’t do something this big, and even if I cut the book down to CreateSpace’s 480-page limit, it would be a VERY expensive book, costing over $60! I think the author is severely underestimating…
CRPG Book Released
51–60 of 64 posts
Re: CRPG Book Released
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#54Reading about Ultima IV is the difference between generations. Ultima I and II were a hot mess. Ultima III was remarkable. Ultima IV and V were mind blowing when I was a kid. If a 19 year old "CoD Player" can't figure out to RTFM, its their loss. RPGs aren't easy for a reason, they're supposed to require effort to master and possibly win. And like life, you don't always win. Kids today want everything handed to them…
Re: CRPG Book Released
#55Cool book. I would be interested in knowing what software was used to make it.
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#56How can this be a serious list without dcss?
Re: CRPG Book Released
#57Right now I'm playing Divinity: Original Sin 2, and I cannot help feeling that the timing between this book and the game is just unfortunate. It came out just too late (or the book just too early?) for it to have a worthy entry in and a worthy impact on the book, which is a shame. I genuinely consider it a benchmark achievement. Not only does it set the standard for turn-based systems and cooperative (or competitive,…
As other comments have pointed out, the book ends at 2014. D:OS2 is a milestone that came after that. Give it a decade and it can be in volume two of this history tome :)
Re: CRPG Book Released
#58Re: CRPG Book Released
#59From the section on Japanese RPGs, Legend of Zelda entry: Shigeru Miyamoto and his team at Nintendo mixed Hydlide with Xanadu, removed all the RPG elements and focused on the most important – the call for adventure. They added an attack button, created a huge world full of secrets, designed clever dungeons, puzzles and boss battles, made magic items alter gameplay and got rid of all the time wasting grinding Design d…
As a huge Zelda fan, I think they created an amazing, interactive world for BOTW, but then slapped a bunch of shallow, generic, repetitive, FarCry 3-esque open-world gameplay on top of it and took out the most interesting part of previous Zelda games, the Dungeons. The shrines (the meat of the gameplay) are incredibly boring and unimaginative. The actual content of this game does a serious disservice to the intricate world and the elaborate, experimental gameplay mechanics.
There are no clever dungeons and the entire game is a time-wasting grind.
Re: CRPG Book Released
#60Reading about Ultima IV is the difference between generations. Ultima I and II were a hot mess. Ultima III was remarkable. Ultima IV and V were mind blowing when I was a kid. If a 19 year old "CoD Player" can't figure out to RTFM, its their loss. RPGs aren't easy for a reason, they're supposed to require effort to master and possibly win. And like life, you don't always win. Kids today want everything handed to them…
Oh buddy, there is so much laughably wrong with how to create usable products in this. > If a 19 year old "CoD Player" can't figure out to RTFM, its their loss. Mechanics in games, much like things in user interfaces should be discoverable without reading a manual. The actual act of creating a potion or weapon out of materials or managing your inventory or doing simple combat should not have to be looked up. The proc…