As for flash, if it can do or does anything as gorgeous I haven't yet seen it.
Thanks to Hakim and bigstorm.
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As for flash, if it can do or does anything as gorgeous I haven't yet seen it.
Thanks to Hakim and bigstorm.
Earlier quoted context omitted.
Actionscript 3.0 is much more sophisticated than Javascript/HTML5. The capabilities of HTML5 are equivalent to Actionscript1.0/Flash Player 6, circa 2004 (these demos were entirely possible even in Flash Player 5 perhaps). Plus, Flash is reasonably cross-platform (except for iPhone/iPad of course). On another note, making embeddable widgets (slideshows, videos with more than just viewing functionality, like Youtube)…
Wait for an year or two. IMHO, HTML5 is going to evolve much faster than ActionScript. When I saw these kind of cool animations in Flash years ago, I wanted to play around with it but couldn't see the source. It was all hidden behind the swf/fla files making it harder to see how things were done. If I wanted to fiddle with it I needed Flash software. Not so with HTML5. All you need is a text editor and a browser. I a…
While technically all JS is open-source / source-visible, just wait: where there's a market, there will be more and more sophisticated obfuscation techniques. Especially for a language like JS, where it can easily generate and modify its own code.
(hold down the mouse button and drag or click across the page)
Earlier quoted context omitted.
Actionscript 3.0 is much more sophisticated than Javascript/HTML5. The capabilities of HTML5 are equivalent to Actionscript1.0/Flash Player 6, circa 2004 (these demos were entirely possible even in Flash Player 5 perhaps). Plus, Flash is reasonably cross-platform (except for iPhone/iPad of course). On another note, making embeddable widgets (slideshows, videos with more than just viewing functionality, like Youtube)…
Wait for an year or two. IMHO, HTML5 is going to evolve much faster than ActionScript. When I saw these kind of cool animations in Flash years ago, I wanted to play around with it but couldn't see the source. It was all hidden behind the swf/fla files making it harder to see how things were done. If I wanted to fiddle with it I needed Flash software. Not so with HTML5. All you need is a text editor and a browser. I a…
As written, this statement is wrong.
Adroit developers are picking up HTML5's JS API's with more enthusiasm than they have ActionScript, and they'll push those API's to their limits, as they have done with the DOM API's. But the technology itself--the underlying standards--must necessarily evolve at a slower pace than a proprietary language like ActionScript. Browser vendors haven't quite caught up with HTML5's growth yet; once the the spec's final, W3C won't be moving the goalpost out any further for a long time.
Earlier quoted context omitted.
Wait for an year or two. IMHO, HTML5 is going to evolve much faster than ActionScript. When I saw these kind of cool animations in Flash years ago, I wanted to play around with it but couldn't see the source. It was all hidden behind the swf/fla files making it harder to see how things were done. If I wanted to fiddle with it I needed Flash software. Not so with HTML5. All you need is a text editor and a browser. I a…
> When I saw these kind of cool animations in Flash years ago, I wanted to play around with it but couldn't see the source. While technically all JS is open-source / source-visible, just wait: where there's a market, there will be more and more sophisticated obfuscation techniques. Especially for a language like JS, where it can easily generate and modify its own code.
Earlier quoted context omitted.
Actionscript 3.0 is much more sophisticated than Javascript/HTML5. The capabilities of HTML5 are equivalent to Actionscript1.0/Flash Player 6, circa 2004 (these demos were entirely possible even in Flash Player 5 perhaps). Plus, Flash is reasonably cross-platform (except for iPhone/iPad of course). On another note, making embeddable widgets (slideshows, videos with more than just viewing functionality, like Youtube)…
Wait for an year or two. IMHO, HTML5 is going to evolve much faster than ActionScript. When I saw these kind of cool animations in Flash years ago, I wanted to play around with it but couldn't see the source. It was all hidden behind the swf/fla files making it harder to see how things were done. If I wanted to fiddle with it I needed Flash software. Not so with HTML5. All you need is a text editor and a browser. I a…
You don't need HTML5 to do vector graphics in a browser.
Degree: None
Experience: None
Skills: Javascript ninja & rockstar, watch this [url]
Would you hire him?It never really sank in with me until this: flash is dead. Those were gorgeous. The mark of good software is that it inspires you think of uses for its underlying technology. As of now, I actually take "HTML5" seriously, thanks to this. We should see more robust libraries, and even "authoring tools" in the near future.
Actionscript 3.0 is much more sophisticated than Javascript/HTML5. The capabilities of HTML5 are equivalent to Actionscript1.0/Flash Player 6, circa 2004 (these demos were entirely possible even in Flash Player 5 perhaps). Plus, Flash is reasonably cross-platform (except for iPhone/iPad of course). On another note, making embeddable widgets (slideshows, videos with more than just viewing functionality, like Youtube)…
Except that it sucks rocks on everything besides x86 and Windows. OS X? Linux? amd64? ARM? There's a reason it's not on iOS devices. Adobe has consistently failed to make a compelling offering for anything except 32-bit Windows.
(I know it runs on amd64 machines, but it's not 64-bit: http://kb2.adobe.com/cps/000/6b3af6c9.html)
I'll take a truly portable Flash 5 equivalent over Flash 9 or 10 where everything outside Windows/x86 is a second class citizen.
CPU usage is still pretty high with this stuff, but there are plans to accelerate it and improve performance. What's the plan for Flash? Who knows because it's proprietary^ and there's a single entity that can fix things. And HTML5 performance isn't much worse than Flash on OS X or Linux. Windows is completely irrelevant to a lot of us.
^ Now someone's going to point to the spec and mumble something about Flash being an open standard. Show me a single open and viable alternative implementation, then we'll talk about it being open. Till then we're Adobe's pawns.
Earlier quoted context omitted.
> When I saw these kind of cool animations in Flash years ago, I wanted to play around with it but couldn't see the source. While technically all JS is open-source / source-visible, just wait: where there's a market, there will be more and more sophisticated obfuscation techniques. Especially for a language like JS, where it can easily generate and modify its own code.
The reverse is also true. For every obfuscation tool there will be an unobfuscation tool. They may not give back 100% of the original source but they can go close.
http://www.google.ca/search?q=swf+decompiler
If HTML5 authoring tools start appearing we'll have to make sure they use open formats and runtimes.