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The Rise of German Board Games

theatlantic.com

101–110 of 128 posts

Re: The Rise of German Board Games

#101

Earlier quoted context omitted.

For me, it's always a challenge to play board games with my kids. They are now 8, 6 and 4, and none of them wants to lose. It always ends up with someone crying, sometimes with all of them crying (including the winner). For other parents who have the same issue: I was able to "fix" this situation by declaring the winner as the person who is able to take defeat without crying. After that I mostly can declare all of th…

Thanks for sharing the anecdote. I think you should ask yourself why are they crying. Is it because they are hurt or because they expect something to happen by doing it, like you declaring them winners? I'll bet they still playing the "game"...

Kids are always playing the "game" ;).

In this case, they won't get anything out of crying, so I guess it is purely out of frustration.

A lot of times, the winner also enjoys rubbing it in, and making the others cry. Kids have all the survival emotions, and none of the social skills to hold back on them. But that's probably our job as a parent, to teach them the social skills.

Better they learn it now, that when that colleague got that manager job they thought they were entitled to.

Re: The Rise of German Board Games

#102

Wow, this explains so well why I despise Eurogames. Instead of eliminating opponents, everybody plays until the end after some arbitrary score limit is reached (or turn limit or whatever). I play Dominion or Catan and I'm working away and suddenly somebody says "game over! I won!" and I'm thinking, well that was a waste of time. I'm resentful and frustrated - what did I do all that for if it ends at such a meaningles…

If you don't see the end of the game coming, you're not paying attention. In any case, the sudden end is better than the drawn-out torture that is Monopoly.

Re: The Rise of German Board Games

#103

Wow, this explains so well why I despise Eurogames. Instead of eliminating opponents, everybody plays until the end after some arbitrary score limit is reached (or turn limit or whatever). I play Dominion or Catan and I'm working away and suddenly somebody says "game over! I won!" and I'm thinking, well that was a waste of time. I'm resentful and frustrated - what did I do all that for if it ends at such a meaningles…

A "build your own thing" game always needs a point at which you draw a line under it and count up and decide who won. The better games will find a way to at least vaguely integrate it with the theme - e.g. in Keyflower you play through Spring/Summer/Autumn/Winter, in Barbarossa you play until someone captures Moscow.

Still, even for a straight "first to 10 points" or "play 5 rounds", to my mind the positives outweigh the negatives. If you play until all but one player is knocked out then a) most players are gonna lose in a very personal, direct way b) players who've lost have to find something else to do while the game finishes c) there's no way to predict or plan how long the game's going to go on for. A lot of competitions involve a fairly arbitrary limit - why run for 100m rather than 110 or 90? Why play football for 90 minutes rather than 80 or 100? Why do 18 holes of golf rather than 17 or 19? Why drive 3 laps in Mario Kart rather than 2 or 4? Sometimes all you can do is find a point at which to draw a line under it.

Re: The Rise of German Board Games

#104

It feels weird to say there's no conflict in Eurogames. Power Grid is pretty relentless and brutal - there's no violent aspect to it, but you can mess your opponents pretty badly, and it still hurts. The only time I've managed to get my girlfriend to swear at me was when I stole the line she was clearly trying to build in Ticket to Ride.

Agreed - kind of - since even in Carcassonne (Original and South Seas edition) there are opportunities to 'steal' someone else's farming/fishing territory, which inevitably prompts my wife to call me a "meanie". But I still concur with the overall principle, that opportunities for attack/conflict in these games tend to be indirect and somewhat secondary.

Re: The Rise of German Board Games

#105
post #30

Earlier quoted context omitted.

Upvoted because everyone is entitled to their own preferences in games. It's wonderful that the world is full of such different people. Also, I'm not definitely inviting you to my gaming group.

He's probably a grognard.

I host a gaming club. We're in test for 5 games. They vary from simple card games to collectible sets to party games to complex deck-building board games.

They all have one thing in common: they're social. You play with other people, rather than in the same room as other people.

I've watched some family members play Catan every holiday for years. They sit in virtual silence for 2-4 hours, all looking grim, hardly speaking. When its over, they seem relieved and exhausted. Its depressing.

Our club games have people talking constantly, laughing, chanting, enjoying themselves to the limit. They're fun. And that seems to me to be a critical threshold to deserve inclusion in the category 'game'.

Re: The Rise of German Board Games

#106
post #71
post #5

Earlier quoted context omitted.

At least with Dominion, I'd say that predicting when the game is ending and adjusting your play is an important part of the game. And unless it's really one-sided (which sucks, and maybe there is an argument that Dominion lends itself to develop one-sided games without recovery) or whoever you are playing against is keeping mental count of everyone's point (which wouldn't be impossible, but I've never met someone act…

When I play I always count victory points - how do you know what to do if you don’t know how many points people have or how close the game is to ending? Adjusting your play during the course of the game as the game gets closer to ending is a crucial part of the game. If you’re surprised when the game ends you weren’t paying enough attention!

Exactly. I was paying attention to people at the table, to activity, to eating and drinking and socializing. You know, what you do while 'playing a game'.

Re: The Rise of German Board Games

#107
post #103

Wow, this explains so well why I despise Eurogames. Instead of eliminating opponents, everybody plays until the end after some arbitrary score limit is reached (or turn limit or whatever). I play Dominion or Catan and I'm working away and suddenly somebody says "game over! I won!" and I'm thinking, well that was a waste of time. I'm resentful and frustrated - what did I do all that for if it ends at such a meaningles…

A "build your own thing" game always needs a point at which you draw a line under it and count up and decide who won. The better games will find a way to at least vaguely integrate it with the theme - e.g. in Keyflower you play through Spring/Summer/Autumn/Winter, in Barbarossa you play until someone captures Moscow. Still, even for a straight "first to 10 points" or "play 5 rounds", to my mind the positives outweigh…

Sure its nice for everybody to be in it until the end.

I guess I object to a race that ends when somebody steps on a crack seemingly randomly, and the one with the most bling on their vest then wins.

Its the part about 'you have to come up with something to end it'. The theme breaks down then. Makes the game seem unfinished, like they couldn't think of some reasonable way to wind it up so they just gave up.

Pandemic ends when you contain the plague, or it kills everybody. You talk and socialize and cajole until the end, with everybody. There's a well-made game.

Re: The Rise of German Board Games

#108

Earlier quoted context omitted.

He's probably a grognard.

I host a gaming club. We're in test for 5 games. They vary from simple card games to collectible sets to party games to complex deck-building board games. They all have one thing in common: they're social. You play with other people , rather than in the same room as other people. I've watched some family members play Catan every holiday for years. They sit in virtual silence for 2-4 hours, all looking grim, hardly sp…

It depends on the group that you're playing with. Catan with my family is fun because we chat the whole time, try to get each other in trouble, etc. Quiet time is pretty rare in Catan for us.

Actually the one game that really tells you the character of a group is Codenames. In certain groups, the entire game is super serious and quiet with lots of time spent on thinking, while in other groups the game is fun and filled with discussion and jokes and so on.

Re: The Rise of German Board Games

#109
post #3

Clearly the author has never played Settlers of Catan, it does not make friends. Hence the memes: https://imgur.com/a/tUGcn

I regularly introduce new games to my extended family. They particularly enjoy Carcassonne and Cards Against Humanity although both engender certain playstyles; the uncle who dominates monopoly and risk loves to throw out a 4-sided connector against whoever is winning in Carcassonne. One aunt can't help but go for certain jokes regardless of whether they're the "best" jokes or not.

The one time we tried Catan I gave up not because the adults couldn't hack it but because my teenage cousins insisted on being involved but couldn't sit still long enough to set up the board and make it through a turn.

So for me the cultural conflict isn't about European vs American values reflected in game play as much as some people who need constant stimulation and have no patience. Considering the ubiquity of phones, ipads and the internet I'm not sure that ADD-like inability to focus is uniquely American. I think these games can also help teach kinds to slow down, decompress and pay attention if given a enough time but at least in my case I see these guys once a year at Thanksgiving which is not enough.

But glomming onto something mentioned in the article Mah Jong is popular with us because who wins isn't obvious until the game ends and who has the highest score may not be the person who declares Mah Jong. That makes the game more fun because everyone's involved to the end and it adds a layer of strategy as you're not just trying to up your score but block score-increasing moves by others.

Re: The Rise of German Board Games

#110

I love playing board games with my kids, gets them away from anything digital: nintendo’s, ipads or tv stuff. And hey having a 8 year old thinking about his Stratego setup, is a good thing!

Seconding this. My boys love their tablets and their Xbox, which I play with them and don't discourage (video games have their positives), but our real quality time is playing board games. It's wonderful to watch my four and six-year-old "get it" while interacting with them on a personal level. Earlier this year I discovered thrift stores are a wealth of games and I'll bring home a stack of new ones to try out every…

> We try them out and it's like trying out novel ways of thinking much of the time.

This is why I'm addicting to playing (and designing) board games. You get to learn how to think in a different way for awhile. So much fun.

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