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User succumbs to a seizure in virtual reality while other players can only watch

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Re: User succumbs to a seizure in virtual reality while other players can only watch

#12

VRChat was released last year and has been picking up momentum all over the place. If you have not had the chance to see what it's like, it's worth at least checking out as an observer. The worlds and experiences are reminiscent of Stephenson's Snow Crash or Cline's Ready Player One in so many ways. It's eery, fascinating, and altogether odd. Add on top of this that spectators, sometimes in the thousands, watch these…

I wonder why Second Life hasn’t been more aggressive capitalizing on VR. It seems like they were perfectly positioned for it.

The founder of Linden Labs, Philip Rosedale, recently released his new VR only successor to second life, Sansar (https://atlas.sansar.com/). It seems pretty promising.

Re: User succumbs to a seizure in virtual reality while other players can only watch

#13
> Rogue Shadow VR says he caught up with the player afterwards on Steam, and that he is doing better now.

Since one of the definitions of "succumb" is "die from the effect of a disease or injury," this title is more than a little clickbaity! Mods, can you potentially edit to "User has seizure..."?

Re: User succumbs to a seizure in virtual reality while other players can only watch

#15
post #11

Could the VR have triggered the seizure? That's one aspect I would have expected in the article.

I think it definitely could have, but it's very hard to determine the trigger for a seizure.

It could not be related to any triggers too (audio/visual).

It can only be identified by review of the person who it happened to... The rest of us are just speculating, and no point in that :)

Systems, including VR, should have an option to disable/slowdown fast paced color switching on a end-user level of they are known to be susceptible to seizures with visual triggers

Re: User succumbs to a seizure in virtual reality while other players can only watch

#16
post #13

> Rogue Shadow VR says he caught up with the player afterwards on Steam, and that he is doing better now. Since one of the definitions of "succumb" is "die from the effect of a disease or injury," this title is more than a little clickbaity! Mods, can you potentially edit to "User has seizure..."?

Another is to "fail to resist", and I don't think the title is trying to imply the user died (at least I didn't read it that way at all).

Re: User succumbs to a seizure in virtual reality while other players can only watch

#17
post #13

> Rogue Shadow VR says he caught up with the player afterwards on Steam, and that he is doing better now. Since one of the definitions of "succumb" is "die from the effect of a disease or injury," this title is more than a little clickbaity! Mods, can you potentially edit to "User has seizure..."?

I also associate succumb with die for some reason, although I'm not sure why. Maybe in the newspapers if they say 'x succumbed to their injuries' it would imply that?

Re: User succumbs to a seizure in virtual reality while other players can only watch

#18

VRChat was released last year and has been picking up momentum all over the place. If you have not had the chance to see what it's like, it's worth at least checking out as an observer. The worlds and experiences are reminiscent of Stephenson's Snow Crash or Cline's Ready Player One in so many ways. It's eery, fascinating, and altogether odd. Add on top of this that spectators, sometimes in the thousands, watch these…

>The worlds and experiences are reminiscent of Stephenson's Snow Crash or Cline's Ready Player One in so many ways. It's eery, fascinating, and altogether odd.

It looks more like VR Idiocracy to me. Especially if you check out twitch and see donation stuff and stream overlays. It's just a platform for vomiting memes. https://imgur.com/ZkJq1cr

On the other hand, if it were super-serious-Deus-Ex-plotting-the-control-of-the-proletariat-VR-Chat, I don't think I could take that seriously either (and would be quickly overrun with Uganda knuckles anyway).

Re: User succumbs to a seizure in virtual reality while other players can only watch

#19
post #13

> Rogue Shadow VR says he caught up with the player afterwards on Steam, and that he is doing better now. Since one of the definitions of "succumb" is "die from the effect of a disease or injury," this title is more than a little clickbaity! Mods, can you potentially edit to "User has seizure..."?

I also associate succumb with die for some reason, although I'm not sure why. Maybe in the newspapers if they say 'x succumbed to their injuries' it would imply that?

If you succumb to cancer or another often fatal disease - "fail to resist" it -- that clearly has to mean death. If you succumb to a cold -- failing to resist it just means you are stuck in bed with a bad cold. So I think it's probably because you are used to hearing it used with more serious illnesses, and in your mind a seizure is closer to cancer than a cold.

Re: User succumbs to a seizure in virtual reality while other players can only watch

#20

Misleading headline -- the person managed to survive and didn't "succumb" (die)

  1. To submit to an overpowering force or yield to an overwhelming desire; 
     give up or give in. See 'yield'.
  2. To die, especially from a disease or injury.
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