It wasn't clear to me that the problem as framed was about asymptotic growth. I was curious if/when the factors might become relevant, so I started sketching this out...
The 63x64 binary canvas is made of integers on the order of 2^4032. (Please forgive my approximation notation.)
ln(2^4032) ~= 2795
log_10(2^4032) ~= 1214
So, the difference between natural log (for this canvas size) and log base 10 is only one binary digit (min 11, max 12). The "noise" you need to introduce to the image will definitely keep to the bottom right corner.
So, I'm curious how tall the phone-width image needs to be before the required noise exceeds 64 bits (aka a single row). And the answer is... Too tall to be calculated quickly with my brute force method of "try bigger numbers until you get too impatient to wait for your desktop to calculate the natural log".
I'm sure if I spent enough time drawing the parameters out, I'd eventually agree that there's no representation of this problem where those factors ever become relevant.
BUT.
If the problem we were calculating involved log base 1.0001 instead of the natural log, those factors would become relevant at much smaller canvas sizes. I would love to hear an intuitive explanation of logarithms that would convince me to not bother making calculations like this in the future!