There is an excellent example of this type of fiddly detail in Liz England's 2014 blog post about the problems of doors in video games [0]. She identifies about 20 questions you can ask about as a door (as a game designer) and then about 30 different roles (from sound designers [1] to monetization director[2]) who might be involved. Her post works really well because the example is so mundane but the questions are ve…
> Network Programmer: “Do all the players need to see the door open at the same time?” Brings me the question on wheter the "reality" is the same for everybody.
We all have our personal realities that operate on their own timeline. Only when you are playing an MMO next to someone do you get a chance to notice it. But it exists both in game and in real life.