I would give anything for someone to explain to me why the right move for Adobe wasn't to simply accept HTML5, pivot from Flash to making killer HTML5 authoring tools, and maybe even provide a way for people to take their existing Flash projects and repurpose them to HTML5? How would that have been worse then trying to wedge Flash where it doesn't belong?
Adobe CS5 has some rudimentary HTML5 Canvas export capabilities, and from what I've heard, they plan to develop HTML5 as a fully-supported platform in future releases. http://www.youtube.com/watch?v=v69S22ZBBqA
Mobile Flash Fail: Weak Android Player Proves Jobs Right
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Re: Mobile Flash Fail: Weak Android Player Proves Jobs Right
#12Ditto for the game control issue - if someone makes an game that's designed for keyboard control (or a site dependent on "hover"), it won't work well on mobile whether it's implemented in HTML, Flash, or whatever else, right?
Re: Mobile Flash Fail: Weak Android Player Proves Jobs Right
#13I would give anything for someone to explain to me why the right move for Adobe wasn't to simply accept HTML5, pivot from Flash to making killer HTML5 authoring tools, and maybe even provide a way for people to take their existing Flash projects and repurpose them to HTML5? How would that have been worse then trying to wedge Flash where it doesn't belong?
Saying HTML5 should replace Flash is like saying HTML5 should replace JPGs.
Re: Mobile Flash Fail: Weak Android Player Proves Jobs Right
#14Do the videos need to be optimized for mobile because of API incompatibilities, or just to make up for dearer machine resources (CPU, RAM, network etc.) available on mobile? If the latter, wouldn't it presumably be just as possible to make HTML apps that don't work on mobile for the same reasons? Ditto for the game control issue - if someone makes an game that's designed for keyboard control (or a site dependent on "…
Re: Mobile Flash Fail: Weak Android Player Proves Jobs Right
#15Do the videos need to be optimized for mobile because of API incompatibilities, or just to make up for dearer machine resources (CPU, RAM, network etc.) available on mobile? If the latter, wouldn't it presumably be just as possible to make HTML apps that don't work on mobile for the same reasons? Ditto for the game control issue - if someone makes an game that's designed for keyboard control (or a site dependent on "…
Re: Mobile Flash Fail: Weak Android Player Proves Jobs Right
#16I would give anything for someone to explain to me why the right move for Adobe wasn't to simply accept HTML5, pivot from Flash to making killer HTML5 authoring tools, and maybe even provide a way for people to take their existing Flash projects and repurpose them to HTML5? How would that have been worse then trying to wedge Flash where it doesn't belong?
The fact is that HTML5 is not a reasonable general replacement for Flash. If you want your thing to work for most people, you are going to have to write in Flash anyway. Realistically, only a relative handful of people could run a HTML5/JavaScript program at Flash-equivalent speeds. And that assumes that you just want something in Flash that HTML5 could do; there's still RTMP and significant swaths of other stuff that Flash does and HTML5 doesn't.
Re: Mobile Flash Fail: Weak Android Player Proves Jobs Right
#17I would give anything for someone to explain to me why the right move for Adobe wasn't to simply accept HTML5, pivot from Flash to making killer HTML5 authoring tools, and maybe even provide a way for people to take their existing Flash projects and repurpose them to HTML5? How would that have been worse then trying to wedge Flash where it doesn't belong?
Even prototype system fanatics probably would have to admit that the current state of JavaScript doesn't work very well, with its warts like the "this" keyword behavior, and the tendency for all framework authors to role their own mutually incompatible systems.
Even Google seems to have backed off from this space recently - have you heard much mention of Chrome OS lately?
Re: Mobile Flash Fail: Weak Android Player Proves Jobs Right
#18Do the videos need to be optimized for mobile because of API incompatibilities, or just to make up for dearer machine resources (CPU, RAM, network etc.) available on mobile? If the latter, wouldn't it presumably be just as possible to make HTML apps that don't work on mobile for the same reasons? Ditto for the game control issue - if someone makes an game that's designed for keyboard control (or a site dependent on "…
Yes, that's the point. The author is saying that if you have to go through and convert your existing Flash content to work on a mobile device, why not go the full distance and convert it to HTML5?
Re: Mobile Flash Fail: Weak Android Player Proves Jobs Right
#19I would give anything for someone to explain to me why the right move for Adobe wasn't to simply accept HTML5, pivot from Flash to making killer HTML5 authoring tools, and maybe even provide a way for people to take their existing Flash projects and repurpose them to HTML5? How would that have been worse then trying to wedge Flash where it doesn't belong?
HTML5 is cool but it's not the end-all. You have a whole set of new issues to deal with when you use HTML5. You have to worry about cross-browser compatibility and specific rendering bugs, whereas Flash authors don't. You have to rely on the slow JavaScript VMs included in even the fastest browsers (even the "fast" JS VMs are still rather slow), and then you have IE, which is still used by > 50% of internet users, of…
Re: Mobile Flash Fail: Weak Android Player Proves Jobs Right
#20Earlier quoted context omitted.
Yes, that's the point. The author is saying that if you have to go through and convert your existing Flash content to work on a mobile device, why not go the full distance and convert it to HTML5?
But that's begging the question - there's still no reason to do that unless you already think Flash is a dead end, the future is HTML uber alles, etc. Which this guy apparently didn't, since at beginning of his article he writes, "I’m the last person on earth who wanted to believe Steve Jobs when he told Walt Mossberg at D8 that “Flash has had its day.” I took it as nothing more than showmanship ... " until he tried…