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JS Paint – A web-based MS Paint remake

jspaint.ml

211–220 of 256 posts

Re: JS Paint – A web-based MS Paint remake

#211
post #165

Earlier quoted context omitted.

It's free but still Windows-only. I use it on Windows machines but miss it heavily on Mac and Linux. Perhaps somebody would actually port it to Mono if it was truly free.

It has too many dependencies beyond .NET and Windows Forms by now. Text rendering is DirectWrite, for example, other parts use Direct2D, the UI partially uses WPF as well if I remember correctly.

I see... I used to think it's just WPF to be replaced with the old UI that was there until some version.

Re: JS Paint – A web-based MS Paint remake

#212
post #55

Earlier quoted context omitted.

The canvas tag has `image-rendering: pixelated;` set, but Firefox currently doesn't support the setting right now. [0] Are you able to try it in Chromium? I set the property on the canvas to `-moz-crisp-edges` in Nightly and that fixed it. [0] https://developer.mozilla.org/en-US/docs/Web/CSS/image-rende...

Oh. Didn't even occur to me that it could be a browser issue (after all, I would think that not antialiasing things in an API meant for per-pixel operations would be the default). Alas, you're right and guessed correctly - I tested it on Firefox. I just tried it on Chrome, and there the pixels show correctly.

Yeah, I've made pixelated-looking games for browsers before, and setting the extra CSS property is something I frequently forget to do!

Re: JS Paint – A web-based MS Paint remake

#214
post #160
post #5

I haven't used Windows as a primary OS for years. I miss having MSPaint around for small edits, and have yet to find a suitable replacement. Other apps either have too few features (e.g. Preview) or too many (GIMP), or the interface doesn't feel right. It might just be because I'm used to it after using it for years when I was younger, but MSPaint's interface just makes sense, and it hits the sweet spot of features f…

Best feature of this app I feel is live sharing like: http://jspaint.ml/#session:abc sessions are shared in real time

Interestingly, it seems to lose 1/3 of the inputs I'm trying to send...

Re: JS Paint – A web-based MS Paint remake

#215
post #5

I haven't used Windows as a primary OS for years. I miss having MSPaint around for small edits, and have yet to find a suitable replacement. Other apps either have too few features (e.g. Preview) or too many (GIMP), or the interface doesn't feel right. It might just be because I'm used to it after using it for years when I was younger, but MSPaint's interface just makes sense, and it hits the sweet spot of features f…

> and have yet to find a suitable replacement There are a few, Kolourpaint is pretty much an MSPaint clone for KDE [1] and Paintbrush is the macOS equivalent [2]. There is also Gnome Paint [3], but hasn't seen any update in years. I suppose the closest would be Pinta [4], although that is slightly above MS Paint on the complexity level (probably more comparable to Paint.NET than MS Paint). > I'm not sure how I feel a…

No performance issue on iOS iPhone 7.

Re: JS Paint – A web-based MS Paint remake

#216
post #125

Earlier quoted context omitted.

> Paintbrush is the macOS equivalent Not really. It has many issues. The left toolbar is not dockable. I find it annoying that I have to do window management withing a single application. That and the fact that it asks for the canvas size everytime I launch it.

Aren't Mac applications supposed to have their toolbars as separate windows? Pixelmator (at least the pre-App Store version i have) does the same, as did some other apps i've tried at the past.

This is very much on a case-by-case basis. Unless by toolbar you mean the menubar at the top of screen which changes for each application.

Re: JS Paint – A web-based MS Paint remake

#217
post #5

I haven't used Windows as a primary OS for years. I miss having MSPaint around for small edits, and have yet to find a suitable replacement. Other apps either have too few features (e.g. Preview) or too many (GIMP), or the interface doesn't feel right. It might just be because I'm used to it after using it for years when I was younger, but MSPaint's interface just makes sense, and it hits the sweet spot of features f…

after years of searching for a low cost editor I can use on either mac or Linux I found these two. Pixelmator has tons of tutorials

pixelmator for OS X ($60)

pixeluvo for Linux ($35 only) but worth 10X that.

my first go to is pixeluvo since I use linux as my daily machine.

Re: JS Paint – A web-based MS Paint remake

#218
post #160
post #5

I haven't used Windows as a primary OS for years. I miss having MSPaint around for small edits, and have yet to find a suitable replacement. Other apps either have too few features (e.g. Preview) or too many (GIMP), or the interface doesn't feel right. It might just be because I'm used to it after using it for years when I was younger, but MSPaint's interface just makes sense, and it hits the sweet spot of features f…

Best feature of this app I feel is live sharing like: http://jspaint.ml/#session:abc sessions are shared in real time

Spiritual successor to /r/place?

Re: JS Paint – A web-based MS Paint remake

#219
post #145

Earlier quoted context omitted.

Software will always fill up the capacity of the hardware. For me the brush tool is very smooth (running Chromium browser on a 5 year old gaming/dev rig).

The problem is that most software of today doesn't do much more than software of a decade+ ago. The capacity of hardware is filled with boilerplate, abstraction layers and an occasional UI animation sprinkled on top, instead of more powerful solutions to more difficult problems.

Except that what used to require a much larger and heavier machine can now be done with a phone, if not a watch.

Cars don't really do much more than they did a century ago. This doesn't mean there haven't been HUGE improvements to make them do their function better.

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