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Luna 1.0 Beta is out

luna-lang.org

41–50 of 171 posts

Re: Luna 1.0 Beta is out

#43
post #11

Cool looking project. Unfortunately my browser (Firefox) is really struggling with scrolling on the overview page... It keeps getting stuck while scrolling past the "powerful engine. Limitless" block of text.

Interesting, we will investigate it ASAP. In the meantime, please try Chrome instead. We'll try to fix it soon. I'm really sorry for the incontinence!

It's very laggy in Chrome as well. In fact, in chrome dev tools, if you open up a rendering tab, you can click on "Scrolling performance issues" and it will highlight parts of the page which might cause scrolling lag. Not surprisingly, it highlights mouse wheel listeners.

Re: Luna 1.0 Beta is out

#44
post #32

Windows installer needs add proxy settings, I'm behind a firewall, and always get "Prelude.head: empty list" error.

@Vesnica, we would address this issue tomorrow (it's 2 am here and our team is slowly falling asleep!). I've created an issue for you, so you can easily track its progress here: https://github.com/luna/luna-manager/issues/111 :)

Re: Luna 1.0 Beta is out

#45
post #2

Hi, I'm one of Luna founders, I'll be happy to answer any questions! :)

This looks very cool! I especially like the geographical stuff, that being something that is dear to my heart. I have a couple of questions that may sound trivial but are important to me. I haven't tried installing the studio yet, so please forgive me if installing it would answer these. First, all the screenshots, along with the doc pages, use a dark theme with very low contrast: only 47% contrast on the body copy i…

OT: Do dark but high-contrast themes have the same issues?

I ask because, just to reduce eye strain in the other direction, I avoid bright screens where possible. Probably a side effect of often doing things late or even at normal times during winter. In any case, if I ever built a website it'd probably be dark-ish, but knowing about the pitfalls might help avoid them.

Even more off-topic, but in the interest of eyesight stuff - both switching between light/dark and dealing with bright screens have been basically unnoticeable since getting blue-filter coating on my glasses. Not sure I'd recommend it for color-sensitive work, but it's not problematic at all for programming and stuff like that.

Re: Luna 1.0 Beta is out

#46
post #38
post #25

Earlier quoted context omitted.

I see really fast and hard to understand animations. What i mean is a 20 minute video demonstrating how to solve a real problem in the environment.

@bsaul, video tutorials are a very interesting idea. In the first release, however, we have incorporated few toy-projects and interactive tutorial, which guides you step by step inside the product. Do you think video tutorials are better to understand / follow than examples or interactive tutorials ?

I would definitely prefer video tutorials, they would be massively helpful for me to learn. By the way, if anyone wants to make a youtube channel about luna, I'd subscribe, if anyone wants to make a udemy video course - I'd buy it =)

Re: Luna 1.0 Beta is out

#47
post #23

This looks like it might a good fit for data flow/transform/etl type workflows. 1. Does this work in a clustered/distributed environment? 2. Does this integrate with Hadoop/Mapreduce/Yarn/Kafka? 3. If it doesn't integrate with hadoop, how hard would it be to integrate it, do you think?

Hey! There isn't any out-of-the-box support for distributing Luna programs over the network or any library for that yet. We'll get there eventually, but this is too early a release. As for integrating with Hadoop and others: the networking libraries are already there, so there is always a way to integrate. There aren't any adapters yet, so creating one is as hard as wrapping the necessary network calls. If you'd be interested to get deeper into that, I'll be happy to assist you. Just let me know over our chat or forum and we'll make that happen :)

Re: Luna 1.0 Beta is out

#48
post #38
post #25

Earlier quoted context omitted.

I see really fast and hard to understand animations. What i mean is a 20 minute video demonstrating how to solve a real problem in the environment.

@bsaul, video tutorials are a very interesting idea. In the first release, however, we have incorporated few toy-projects and interactive tutorial, which guides you step by step inside the product. Do you think video tutorials are better to understand / follow than examples or interactive tutorials ?

I would also be very interested in a video tutorial. For me, watching a video is usually my first step - then I would try an interactive tutorial.

Re: Luna 1.0 Beta is out

#49
The 'Textual Luna' section mentions language interop/FFI. However, nothing I can find elsewhere mentions anything on it.

I understand that it's 'coming soon', but what does 'soon' mean in this case? Not having anything for this is a fairly large omission, IMO.

Re: Luna 1.0 Beta is out

#50
"many recent innovations in programming language design, such as higher-order functions, non-strict semantics, algebraic data types, object oriented programming and sophisticated type inference engine"

These lies are unnecessary.

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