Earlier quoted context omitted.
As things move away from the real world and towards increased virtualization of everything, it's a lot easier for people to fall prey to "road rage" type of reactions - folks who are otherwise well-behaved and respectable turn into assholes behind the wheel. Same with the virtual world.
It’s also a bunch of young people, who tend to assume that turning the rhetorical volume up to 11 does something more than inspire disgust. Chan “culture” has not helped. people with the most time to burn are asymmetrically advantaged in this, as are the enraged. Can any of us really compete in terms of obsessive devotion, with a 1-issue poster? An angry, lonely person, a mentally ill person, or a teen with attitude?…
The problem of game developers receiving abusive messages
101–110 of 174 posts
Re: The problem of game developers receiving abusive messages
#102I had a long phone conversation recently with a game industry friend who had the misfortune of being involved in multiple games that became targets of abuse. I had asked him for advice about potentially making some youtube videos about game design, including f2p game design (which I have substantial expertise in). He warned me that depending on the approach, even implying that I thought certain types of games or mone…
You just need to not give a fuck. It works for online interaction and it sure work for other parts of life. Care about what you can influence, don't about things you have no control over. Someone cut in front of you in traffic: good for them. Someone insults you: heh, must be their own insecurities showing. I think the only threshold for online interaction would be people threatening violence against you. If they do,…
It's also somewhat irritating to me, because it reminds me of how I was constantly told the same thing in the context of being bullied as a child. Which in the end is really about it being easier for adults to make the one bullied kid conform, than the clique of kids who do the bullying. It's basically victim blaming in disguise.
Re: The problem of game developers receiving abusive messages
#103Well, try to publish an academic paper, and prepare for abuse in the form of reviews. At some point you need to learn to just shrug it off and focus on your work. Same is true for making games, I guess.
Re: The problem of game developers receiving abusive messages
#104Earlier quoted context omitted.
You just need to not give a fuck. It works for online interaction and it sure work for other parts of life. Care about what you can influence, don't about things you have no control over. Someone cut in front of you in traffic: good for them. Someone insults you: heh, must be their own insecurities showing. I think the only threshold for online interaction would be people threatening violence against you. If they do,…
Apathy is not a healthy approach to life in general. Forcing yourself to feel "meh" about things you really did enjoy once is soul-crushing in itself.
Re: The problem of game developers receiving abusive messages
#105Well, try to publish an academic paper, and prepare for abuse in the form of reviews. At some point you need to learn to just shrug it off and focus on your work. Same is true for making games, I guess.
Public backlash to controversial research is another topic entirely of course
Re: The problem of game developers receiving abusive messages
#106This is just something that happens when you put something out into the world. I had a project I worked on reviewed by a major newspaper as, "At best obscure, at worst ridiculous." That (temporarily) stung worse than "CUNT CUNT CUNT CUNT" ever would.
Re: The problem of game developers receiving abusive messages
#107This article is outrageous not less than tweets inside of it.
I think players have a right to express their hatred when they were asking for months about some balance change or submitting negative (but polite) feedback about some change, and didn't receive a single response. And after all of that they receive even worse update for the game they truly love.
And more they love the game more they will hate developers who ignore their feedback.
Of course, imbeciles who write life threats or personal attacks - they are just trash of humanity, nobody should listen them. But don't ignore hateful feedback without threats - this feedback comes from the people who love your game, love so much that it drives them crazy when you are moving it in the wrong direction.
Re: The problem of game developers receiving abusive messages
#108Re: The problem of game developers receiving abusive messages
#109I understand I will be in minority here and I'm ready for downvotes. This article is outrageous not less than tweets inside of it. I think players have a right to express their hatred when they were asking for months about some balance change or submitting negative (but polite) feedback about some change, and didn't receive a single response. And after all of that they receive even worse update for the game they trul…