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The problem of game developers receiving abusive messages

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Re: The problem of game developers receiving abusive messages

#61
The mistake is to take the users' comments at face value, IMHO. They are not that upset about a game; something else in their lives is painful for them and they are taking it out on you. They are unable to deal with their emotions otherwise. That perspective can help in a couple of ways:

First, you know it has nothing to do with you or your game; you are just an object, a mental construction, at which they unload their anger; they might as well be talking to the pin-up poster on their wall (or to the pixels which form an enemy on their screen). Second, if you realize these are troubled people who feel powerless; if you have some empathy for them; they lose their power over how you feel. Here's a recent story about the comedian Sarah Silverman taking that approach and going a step further, with amazing results:

http://www.cbc.ca/radio/q/blog/sarah-silverman-s-response-to...

Also, it may be important to ask why so many young males (if that's the demographic) have such emotional problems, why so many can't process their emotions effectively and feel so vulnerable. I think we sort of take it for granted that young males (and to a degree, all males) can't process emotions and act out, but I think that's a mistake.

Re: The problem of game developers receiving abusive messages

#62

This is just an ugly side of humanity that has always been there, but is magnified by the combination of anonymity, disenfranchisement, and ever more addicting Skinner-box style entertainment. We are a tribal species; in the past this type of behavior would be socialized out of you or else you would be a recluse. You didn't have the opportunity to sit in your own filth and project your self-loathing onto anyone acros…

That's a cop-out. This isn't genetic, this isn't universal, this is a cultural trend.

A cop-out? No, it's an explanation. How are you going to reverse the trend? First you have to understand the underlying factors. It's incredibly naive to think this type of impulse never existed before just because it's permanently recorded and visible for the first time.

Re: The problem of game developers receiving abusive messages

#63
post #4

Do all game devs experience similar types of abuse, or only the devs of games with environments in which the developer's company is attempting to monetize the player as they move through the game? For example-- there is some beautiful sidescroller game I've seen where the animation looks like old-school Fleischer studio cartoons. Do devs of games like that get abuse from players, too?

> there is some beautiful sidescroller game I've seen where the animation looks like old-school Fleischer studio cartoons. Do devs of games like that get abuse from players, too?

You're probably talking about Cuphead. Yes, the devs have gotten an enormous amount of abuse from that game.

Re: The problem of game developers receiving abusive messages

#64
post #30

Earlier quoted context omitted.

No, of course it isn’t. But then, I’m pseudonymous or anonymous everywhere, and do my level best to keep my pseudonyms unrelated to one another across multiple platforms. As opposed to letting my patients trivially connect my real name to my various social media channels.

> No, of course it isn’t. Then maybe it's time to put down the keyboard and listen to the experiences of the people who have found some level of success. When you've shipped a title that's moderately successful you're more then welcome to come back here and tell us how were doing it all wrong. Until then I find it hard to listen to the advice of someone who can't empathize with what is happening here.

Comments like this are equivalent to saying you cannot criticize a football players performance because you've never won a championship. It's illogical on many levels.

Re: The problem of game developers receiving abusive messages

#65

The mistake is to take the users' comments at face value, IMHO. They are not that upset about a game; something else in their lives is painful for them and they are taking it out on you. They are unable to deal with their emotions otherwise. That perspective can help in a couple of ways: First, you know it has nothing to do with you or your game; you are just an object, a mental construction, at which they unload the…

I also wouldn't be surprised if there's a default positive correlation between angry or confrontational gamers (writing abuse or not) and games designed around having "stab your enemy in the face" as part of their marketing and gameplay loop.

That said, the article contains some other examples (like Terraria) which don't fit that mold.

Re: The problem of game developers receiving abusive messages

#66
post #32

Earlier quoted context omitted.

You're assuming that game developers want to live in some sort of isolated ivory tower. Everyone I knew who got into the industry did it to share the joy that gaming brought them to other people. It's an explicitly social industry in that respect. Also, I don't know of a single place that can afford to run interference for every single dev. Even on the large AAA stuff I worked on we were lucky to have 1 or 2 marketin…

I’m assuming no such thing. I’m saying this is a “have your cake and eat it too” issue. Either you’re accessible to millions or you arent, and that choice comes with benefits and drawbacks. If one can’t handle the drawbacks of being publicly accessible to millions, one should go to great pains to prevent that, rather than lamenting the inevitable - and I do mean inevitable - long tail of jerks. And when I say “run in…

Right, you are simply saying, “if they don’t want to be abused they should hide”

Re: The problem of game developers receiving abusive messages

#67
This sounds like a lot of industries I've worked in, most of which involve IT. I'm sort of amazed how many people think it's okay to hurl abuse at other people in general. Don't like a completely voluntary video game? Don't buy the next one and stop playing the game. Maybe submit some feedback on what is causing you not to continue playing and move on. I'm both a child and a parent and while there were a few years where I was will of spit and vinegar and mouth off at other people, I've never felt it okay to send the types of comments that some people think are acceptable (I've looked in case my memory was rose-colored).

What amazes me more are the people who bring this attitude into the real world. I've had my job threatened, co-workers physically threatened (I'm apparently somewhat imposing so I don't get physical threats often), screamed at, had someone shoot a nail gun at me...It never ceases to amaze me how people can have so little respect for themselves or others. Kindness literally costs you nothing, and yet it can often be so hard to find.

Re: The problem of game developers receiving abusive messages

#69

I had a long phone conversation recently with a game industry friend who had the misfortune of being involved in multiple games that became targets of abuse. I had asked him for advice about potentially making some youtube videos about game design, including f2p game design (which I have substantial expertise in). He warned me that depending on the approach, even implying that I thought certain types of games or mone…

As things move away from the real world and towards increased virtualization of everything, it's a lot easier for people to fall prey to "road rage" type of reactions - folks who are otherwise well-behaved and respectable turn into assholes behind the wheel. Same with the virtual world.

It’s also a bunch of young people, who tend to assume that turning the rhetorical volume up to 11 does something more than inspire disgust. Chan “culture” has not helped. people with the most time to burn are asymmetrically advantaged in this, as are the enraged. Can any of us really compete in terms of obsessive devotion, with a 1-issue poster? An angry, lonely person, a mentally ill person, or a teen with attitude? They’ll burn more cycles screaming than anyone else can or will reasoning, and they’re happy to just be a nuisance, or be heard.

Then you have the hyperfans, who can finally stalk and abuse from an anonymous distance. They don’t need to even leave their hovels to do it, or look someone in the eye. The drunk, the drugged, and the stupid get the same force multiplier from the internet as everyone else, but they have the numbers and the free time.

Re: The problem of game developers receiving abusive messages

#70
Up until about five years ago, I've only ever wanted to create and share video games. After a couple years doing it independently and getting my first professional game job, gamer gate happened. It's absolutely terrifying to see the lengths at which people will go to make someone's life a living hell. Every industry friend was affected, and reacted mostly by reducing their online presence, and I've done the same. Some were targeted personally. A few left the industry.

It's hard to want to make games now. The best feeling in the world was watching someone on YouTube play something I'd made. It's different now. Part of it is fear of being targeted, but it's also made me think of why I would put so much effort into something that attracts so much vitriol. I know it's a minority of people, but games take months of hard work to create and these thoughts take a toll over time, especially on bad days.

The more personality a person puts into their game, the more they risk being targeted. It's depressing to have to hide self expression, reduce social media presence, and use pseudonyms when all I really want is to make games for others to have fun with.

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