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Apple shareholders push for study of phone addiction in children

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131–140 of 270 posts

Re: Apple shareholders push for study of phone addiction in children

#131

I think it's worth taking a look at the parental controls that Nintendo put in for the Switch. They have a video here: https://www.youtube.com/watch?v=03bAayBtcb0 I think it's worth watching, if for no other reason than to see Bowser & Bowser Jr.. iOS app link: https://itunes.apple.com/us/app/id1190074407 Play store link: https://play.google.com/store/apps/details?id=com.nintendo.z... For me, the only annoyance is th…

IMO the biggest difference is the style of games. Switch games are much more comprehensive like Zelda. iPad games are geared towards button mashing and showing ads for other games that do the exact same thing. A switch game will be $30-60. An iPad game will be “free”. Subjecting your kids to advertising driven games which aim to have them play much as possible to drive revenues is noticeably different. I’ve taken awa…

To nuance the point, “free” and non kid friendly games are coming to the switch.

The first in-app based game I see is the karaoke one, which is free to download and you pay for eaxh song. That’s reasonable, I’m just noting the mechanism is there.

Then a game like Senran Kagura, centered on boobs (lityeraly, the main gimmick is vibrations from “massages”) also came to the switch, and I can’t remember any IP of this kind up until now on a Nintendo console.

For better or worse, the current Nintendo is much more open and less risk averse than before.

Re: Apple shareholders push for study of phone addiction in children

#132

Earlier quoted context omitted.

Limiting device usage electronically or physically is a far cry away from snooping on your kids’ browsing or messaging histories. As far as intrusions go, this is a level 0. As a kid, we were limited by technology, so no limits were needed (SMB just wasn’t that replayable, and the TI/99 was even worse). Perhaps the solution to creativity here is to simply give your kids older computers to play with.

If my parents had limited my amount of time spent using a computer or paying video games, I would never have gone down the path that led me to here. I have extended family who have done this, and the difference is palpable.

Mine tried, but then bypassing those restrictions became just another challenge.

Re: Apple shareholders push for study of phone addiction in children

#133

Earlier quoted context omitted.

And what's more, television certainly did drastically change people's attention spans, the nature of news and the public debate, etc. Compare the rhetoric of 19th-Century politicians with what you hear today.

Serious question, I don't know the answer to this: was the rhetoric of 19th century politicians different because people were more civil/thoughtful in general or just because there were (most likely) proportionally fewer people paying attention? (Doubtless a bit of both, I suppose.)

[deleted]

Re: Apple shareholders push for study of phone addiction in children

#134

Earlier quoted context omitted.

While there are obvious concerns about the effects of spending too much time playing video games, it doesn't seem like people are focusing much on the possible psychological impact of the kind of surveillance that modern technology affords parents. Kids need some privacy to explore and express themselves, and I'm worried that as we try to let parents take their natural risk aversion to further and further extremes, w…

The new Black Mirror season had an episode about this very concept called Arkangel https://en.wikipedia.org/wiki/Arkangel_(Black_Mirror) This episode explores some of the risks that monitoring and censoring children can have on their development and also the effect it can have on the parents themselves.

That's an old theme. See e.g. the fairy tale Rapunzel.

Re: Apple shareholders push for study of phone addiction in children

#135
post #131

Earlier quoted context omitted.

IMO the biggest difference is the style of games. Switch games are much more comprehensive like Zelda. iPad games are geared towards button mashing and showing ads for other games that do the exact same thing. A switch game will be $30-60. An iPad game will be “free”. Subjecting your kids to advertising driven games which aim to have them play much as possible to drive revenues is noticeably different. I’ve taken awa…

To nuance the point, “free” and non kid friendly games are coming to the switch. The first in-app based game I see is the karaoke one, which is free to download and you pay for eaxh song. That’s reasonable, I’m just noting the mechanism is there. Then a game like Senran Kagura, centered on boobs (lityeraly, the main gimmick is vibrations from “massages”) also came to the switch, and I can’t remember any IP of this ki…

Then a game like Senran Kagura (..) and I can’t remember any IP of this kind up until now on a Nintendo console.

You mean, except the two Senran Kagura games which have already been released for the 3DS?

Re: Apple shareholders push for study of phone addiction in children

#136
post #125

Earlier quoted context omitted.

If my parents had limited my amount of time spent using a computer or paying video games, I would never have gone down the path that led me to here. I have extended family who have done this, and the difference is palpable.

Many kids act very badly when allowed unlimited play. Aggressive, acts very annoying whenever does not have tablet, refuses to put it down even for homework or any kind of familly activity. Putting predictable enforced limits goes long way to stop that. It just works and still allows them game time. People tend to relax those rules as kids grow and problems disappear. I knew multiple people who had trouble later in s…

If you're the one forcing them to stop, does that really teach them to stop on their own?

Re: Apple shareholders push for study of phone addiction in children

#137
post #109

Earlier quoted context omitted.

I really can't understand this comment, the homophobic dad just wouldn't buy my little pony in the first place.

Kids have other ways of obtaining games than their parents buying them. And most kids have more than one parent. And that one example prevents you from understanding my entire comment?

With parental controls, kids do not have other ways of obtaining games, unless it's something like a browser game, and then it won't be recorded either.

So your comment seems to be based on an impossible premise.

Re: Apple shareholders push for study of phone addiction in children

#138

Earlier quoted context omitted.

Limiting device usage electronically or physically is a far cry away from snooping on your kids’ browsing or messaging histories. As far as intrusions go, this is a level 0. As a kid, we were limited by technology, so no limits were needed (SMB just wasn’t that replayable, and the TI/99 was even worse). Perhaps the solution to creativity here is to simply give your kids older computers to play with.

If my parents had limited my amount of time spent using a computer or paying video games, I would never have gone down the path that led me to here. I have extended family who have done this, and the difference is palpable.

I mean....I work as a professional C++ programmer in the games industry, and until I was about 12-14, my computer time was limited to 1 hour a day during the week days, 2 hours a day during the weekend. But then I would spend all my other free time reading, and I would read programming books and game guides instead. I have "experienced" many games by reading their game guides from start to finish, without having actually played the game itself(with such strict time limit it wasn't a good investment of time in my mind). I got my first programming book when I was 9 or 10(Visual Basic for Kids) and I would write out the code in my notebook first, check for errors with the book, and then type it in during my alloted time.

Was it restrictive? Incredibly so. But maybe I wouldn't be doing what I do today if it was any different - if my computer access was unlimited and "common" - because it was so restricted I spent an inordinate amount of time preparing for each use which obviously had effects on my entire career later on.

Re: Apple shareholders push for study of phone addiction in children

#139
post #130

Earlier quoted context omitted.

What have you done, or what change have you made to keep posture in mind?

Also interested as someone with a bad neck.

In a nutshell, keep your spine straight, as if a string were attached to your head, pulling you up. Also do exercises that strengthen your back muscles, and core -- to make it easier to avoid slouching. A good physical therapist can really help -- see if your health plan covers it.

Re: Apple shareholders push for study of phone addiction in children

#140
post #9

I mean, I think a study of iPhone addiction in general would be a good thing. Adults definitely know they are dependent on their devices, but it would be interesting to see if any long-term effects can be extrapolated. Moreso I'd just like to see any of the negative effects people claim are more than anecdotal.

But as always, what is the cause and what is the consequence. One could totally argue that it's the original person's behavior that push them into "addictions", and the opposite, or both at the same time in mutual reinforcement.
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