Earlier quoted context omitted.
The replies are missing something from the original article. They are running on the cloud, and Meltdown / spectre means that exploits can escape a VM. This means you don't just need to trust your VM, but also any VMs you are sharing the hardware with.
Only Spectre CVE-2017-5715 can escape a VM, not Meltdown. Even then, you don't need to trust your co-tenants. Updating the host (which your provider has already done, or which is anyway out of your control) is both necessary and sufficient to protect from VM escapes.
CPU Usage Differences After Applying Meltdown Patch at Epic Games
161–170 of 296 posts
Re: CPU Usage Differences After Applying Meltdown Patch at Epic Games
#162Huge real world performance impact, they didn't say how much but it looks like close to 100%. I smell a class action lawsuit coming.
Re: CPU Usage Differences After Applying Meltdown Patch at Epic Games
#163The Meltdown attack requires an attacker to have a piece of code executed on your server. Epic's servers are used for login, where people send you data, and for game logic, where people also just send you data like "player x moved his avatar here, player y shoots etc". If all the server does is execute the code which Epic wrote themselves and already trust, why would it need to apply the Meltdown patch?
This is a horrible approach to security. If you only secure against attacks you expect, you're gonna have a bad time.
Re: CPU Usage Differences After Applying Meltdown Patch at Epic Games
#164Huge real world performance impact, they didn't say how much but it looks like close to 100%. I smell a class action lawsuit coming.
I've been too focused on the tech that I forgot about the legal part of this. Is this why they've all given wishy-washy responses that take no responsibility and seemingly don't even admit there's a problem? Sounds like they expect massive legal recourse and have no real choice but to listen to their lawyers who are telling them to admit no guilt.
Re: CPU Usage Differences After Applying Meltdown Patch at Epic Games
#165Earlier quoted context omitted.
Actually, there is not any measurable difference. Our architecture is completely state-less and when compared with equivalent load there's no difference at all. I guess, default network throughput bottle-neck itself is higher than the random memory cache bottle-neck in my case. There was no impact on the latency either. Fearing automatic update by AWS resulting in performance issue, we rushed to update all our serves…
Thanks - this is what's worrying me: the result of patching seems to be all over the map, and it's somewhat hard to predict. My biggest worry is SQL Server, so our plan is to fix a performance issue we isolated recently before we patch - I'd like that system running optimally before we take the hit.
But for something like Redis, the case could be different.
If you are on a cloud provider, do check that automatic update is not scheduled; if so it's better to update manually to follow up with mitigation if necessary.
Re: CPU Usage Differences After Applying Meltdown Patch at Epic Games
#166Earlier quoted context omitted.
More than a doubling of CPU use, but for consistency's sake: The other percentages we've been offered have been in terms of performance reduction. We were told to expect a range of 5-30%; this is about 60%. Somewhere a sysadmin's hair has started smoldering.
Intel's PR dept is in overdrive, but the truth about this vulnerability is that it's essentially worst-case. It really only affects workloads where high performance is important. The average user might not see an impact but if you need fast IO God help you. The solution is to 'make less syscalls' but the problem is that syscalls have always been slow and the people making a lot of them are only doing so because they…
You're right. Most people who just surf the Netflix and download the YouTubes will not notice. But it's still a form of fraud, even to those who never max out CPU. I think fraud is a strong word knowing that this wasn't intentional. But they sold a lesser product than they advertised and need to make customers whole. Otherwise it pretty much is fraud.
Re: CPU Usage Differences After Applying Meltdown Patch at Epic Games
#167Re: CPU Usage Differences After Applying Meltdown Patch at Epic Games
#168Huge real world performance impact, they didn't say how much but it looks like close to 100%. I smell a class action lawsuit coming.
No one saw this coming. Things happen. It's impossible to predict every contingency.
They acted in good faith.
Also, heh, users are funny: "all other games i have work fin by the way so there must be a problem whit fortnite."
Re: CPU Usage Differences After Applying Meltdown Patch at Epic Games
#169Earlier quoted context omitted.
If, as you say, AMD is not affected by Meltdown unlike Intel, will this significantly change the server market? Excuse the pun, but would this make e.g. AMD EPYC a lot more attractive for such data centers?
Aren't they still vulnerable to Spectre?
AMD claims that they believe that the way their branch predictor works effectively makes the BTB poisoning unusable, but there is no actual proof, and their statement regarding it was much more wishy-washy than they were with meltdown. (Which they specifically state they are completely immune to.)
Re: CPU Usage Differences After Applying Meltdown Patch at Epic Games
#170Huge real world performance impact, they didn't say how much but it looks like close to 100%. I smell a class action lawsuit coming.
[0] https://www.joelonsoftware.com/2002/11/11/the-law-of-leaky-a...