Earlier quoted context omitted.
It looks interesting but it definetly needs a "how to install/compile" doc. I cloned the github repo but I am kind of lost there.
git clone https://github.com/jasonrohrer/OneLife.git git clone https://github.com/jasonrohrer/MinorGems.git minorGems cd OneLife/ ./configure # answer the question cd gameSource/ make -j 4 ./OneLife
Economics of Minecraft
111–115 of 115 posts
Re: Economics of Minecraft
#112Earlier quoted context omitted.
Yeah, you have to create a bunch of directories in gameSource: mkdir ground; cp graphics/ground_t* ground/; mkdir objects; mkdir transitions;
Then what? It asks for a key and I have no idea where to get that.
Re: Economics of Minecraft
#113Re: Economics of Minecraft
#114Earlier quoted context omitted.
Note that the server the author played on was in 2013ish (judging from the 1.5 version number given). I recently (2016) wanted to play on an economics server but I don't feel it works anymore. It feels like the whole game got more simplistic, no more metagame. Not sure if it's just me or if the game's audience has shifted. If anyone knows of a good economy based server, I'd love to hear about it.
Hi. Obscure fact about me: I started the Resonant Rise modpack and have helped test and promote ATM3. I have also appeared in the minecraft productions of the Yogscast. While less active now, I still know a lot of people in the scene. Given this... I think you're right, the playerbase shifted. No one does it because the vast majority of the playerbase is in 3 camps: 1. Heavily modded servers. Lots of these servers re…
Re: Economics of Minecraft
#115That was a great piece of writing. It reminded me of the best parts of Neal Stephenson's books, especially REAMDE. I wish there was more than just two more long pieces to read. It looks like there haven't been any updates in almost a year - does anyone know what Alice is up to now?