Live data from Hacker News

Apple acquires Buddybuild

buddybuild.com

131–140 of 170 posts

Re: Apple acquires Buddybuild

#131
post #119

There's always Jenkins with Fastlane as an alternative, then again Apple offered the guy that created Fastlane an internship. Maybe Google will put something together for the Android crowd?

Fastlane has pretty good Android support (equivalent to iOS).

And the guy that created it, @krausefx, now actually runs it as a Open Source community project - from within Google where the Fabric team landed after some time at Twitter.

Re: Apple acquires Buddybuild

#132
post #42

Holy shit. Was looking at the pricing. > $1,037/mo > Billed monthly​ > 10 Concurrent builds That’s A LOT for 10 concurrent builds... I am sure the product is great, but that pricing is just a jaw drop. Probably a sign of “we are confident this price is worth it.” Anyway, congrat.

As soon as macOS comes into the mix, hosting (hence CI) prices go through the roof. Since they're not keen on bringing back Xserve or Mac Mini Server, I sure wish the macOS license would allow for it to be run on hypervisors on non-Apple server-grade hardware for CI uses.

Re: Apple acquires Buddybuild

#133
Seems pretty clear to me that Apple is doing this to make Xcode for iPad viable. For vaguely complex apps, the iPad still wouldn’t be fast enough to do compilation in a reasonable time frame. By moving compilation (or at least some of it) and release processes (archiving, signing, etc) to the cloud, Xcode for iPad becomes much more streamlined and capable of building larger, more complicated apps.

Re: Apple acquires Buddybuild

#134

Wow, looks like a great opportunity to create a competing service that supports iOS / Android.

There are quite many competing services that focus exclusively on iOS and Android (nevercode.io, bitrise.io and others). Buddybuild wouldn't have sold to Apple if they saw that there's still more untapped opportunity in this space. It's a crowded market.. (disclaimer: I'm the former CEO of Greenhouse CI)

Re: Apple acquires Buddybuild

#135
post #115
post #48

Earlier quoted context omitted.

The logic still applies. 1. Start with platform you're most comfortable with. 2. Iterate on product until you have a winning formula 3. Replicate on 2nd platform to double revenues Building is a lot easier than identifying what to build, better to speedily experiment on one platform.

In my opinion the new logic is build in React Native (unless your app fits in the 10% of use cases that won't work well with RN), then deploy to both at once. We have had excellent results.

I wish everyone downvoting you would at least state their problem with your post

Re: Apple acquires Buddybuild

#136

Curious how those of you who knew about buddybuild heard about it? Seems I hear about companies for the first time when they are either acquired or shutdown.

It was one of the few CI providers that supported MacOS. Since iOS apps can only be legally built on apple hardware, if you were an iOS developer and didn't want to maintain your own mac minis, you knew about them and the few other providers.

You can use Bitrise.io ( CEO here ) as well to build your macOS app. Give it a try and let us know how you like it! We’re glad to help with setup too.

Re: Apple acquires Buddybuild

#137
post #64

Earlier quoted context omitted.

But would you really setup a CI process to automatically build that app? (and one that'll probably cost you at least a 100$ a month)

I would. Every time. I've been happy with bitrise if people are looking for mobile CI alternatives: https://www.bitrise.io/

Bitrise looks very nice for mobile apps. And it is open source https://www.bitrise.io/cli Are people interested in if we ingrate https://github.com/bitrise-io/bitrise in GitLab Runner so it works with GitLab CI?

Re: Apple acquires Buddybuild

#138

I recently posted an „Ask HN“ asking for a flexible CI system. Most of the suggestions were proprietary hosted SaaS solutions. I was sceptical, and things like that keep me sceptical. Sure, setting up a CI system yourself is maybe a bit harder than using a hosted solution. But if the provider decides to change their offering, you are in big trouble. You‘ll need to spend a lot of time switching to a new sevice, migrat…

I've built several Jenkins-based CI systems at work. Once you know how to not shoot yourself in the foot, it's really easy. I have 2 cardinal rules: 1) Don't run any jobs on the master box – master is just a web server + master Jenkins app server 2) All build scripts should be part of the project, not configured CI #2 is the more important. Jenkins jobs at my work used to have tons of configuration and plugins, becau…

The problem I've seen is it makes sense to the person who set it up but when they leave it's not as easy or obvious for the person who comes in later to maintain it. If you have left behind detailed docs that may mitigate the issue. Also in some cases there is good reason to do it yourself but in other cases some people have a strong NIH syndrome and the value in the end to the company is not necessarily higher with a custom setup. In the end if it ends up costing more to maintain the system it's a net loss.

Re: Apple acquires Buddybuild

#139
post #137
post #64

Earlier quoted context omitted.

I would. Every time. I've been happy with bitrise if people are looking for mobile CI alternatives: https://www.bitrise.io/

Bitrise looks very nice for mobile apps. And it is open source https://www.bitrise.io/cli Are people interested in if we ingrate https://github.com/bitrise-io/bitrise in GitLab Runner so it works with GitLab CI?

We are happy to discuss it in more detail! DM me on twitter @birmacher
Post reply on HN