One question I have around this is whether the patches made to the Windows kernel in November exhibit the same performance hits. Does anyone know? I'm due to refresh my gaming PC, and I was going to go with Intel again as they've not been a problem. However, if Intel chips are going to incur the same 5% - 50% performance hit on Windows, I might end up investing in AMD hardware instead.
I'm certainly no expert, but I would guess that the context-switch time (where I believe the new overhead is added) in games is fairly small compared to the raw number-crunching in-process, so the effect would be minimal in any case
(Or maybe they already do as much as possible in userspace and then batch kernel calls?)