Earlier quoted context omitted.
I'd rather not see (offline) games in the browser, or any other online-based method, personally. I want to have control over the games' data files so i can copy them to my external hard disk, be able to run them in 10 years without hoping some server is still online and their owner gives a damn about stuff they made 10 years ago (most stop giving said damn within a couple of years, let alone 10), etc. Let's not forge…
I don’t understand why you object to browser games but use flash as an example of what could happen? First of all, tons of flash games are archived. Second, how is the web worse than a compiled binary that you don’t have source code access? Games that are made for the web are easier to preserve and run in the future than native games by a long shot. Would you rather run a browser that can play all of the games on the…
Tons of them are archived but these are a tiny minority, at its hayday there were hundreds of Flash games released per day. A lot of that stuff are or will be lost forever.
> Second, how is the web worse than a compiled binary that you don’t have source code access?
The web is worse because for the application to run it needs to be loaded off that web site and the user has no control over that. I cannot for example preserve Google Docs or any other web application i like - i just have to hope that it'll remain online, will keep working with my computer without issues like slowing down and wont change its UI to something i dislike (people often use older versions just to be able to run or because they like the older UIs better).
> Games that are made for the web are easier to preserve and run in the future than native games by a long shot.
How can you preserve a game that you have not full access to its files? Only the developer has that power and developers for the most part have shown over and over that they do not care about the games and applications they make after a couple of years or so.
I have games from companies that closed doors more than a decade ago, if those games were web games, they'd be gone the moment the company shuts down. Or more likely, the moment the company decides they do not want to pay for the bandwidth of accessing the game anymore, like what happened to several MMOs (many of whom are perfectly fine playable solo) already.
> Would you rather run a browser that can play all of the games on the web in a backwards compatible way or rely on emulators for previous operating systems or game consoles?
I'd rather rely on native OS support (above all), compatibility layers like dgVoodoo2 (for 3DFX and older DirectX compatibility in Windows) and Wine (before dgVoodoo2 it was the best way to play old 3D games for Windows) and of course emulators. Remember the games i mentioned above about companies that do not exist anymore? Several of them are for DOS and running perfectly fine in DOSBox.
As i wrote in the message you replied to, it is all about who controls the files and personally i want to have full control of them because i do not trust the developers with that control - they have proven time and time again to not be trustworthy (not necessarily because of their fault, of course, but that is little importance when you lose an game or application you like).