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Economics of Minecraft

alicemaz.com

91–100 of 115 posts

Re: Economics of Minecraft

#91
post #75

Surprised to see so many positive comments considering her behaviour in the game seems eerily similar to that of the kind of startups HN likes to hate on. Her success was mostly based on exploiting the naïvity of other players, draining their money by selling excessive amounts of overpriced goods. She even brags that "scrubs" complained about her behaviour. The traders she bankrupted are the "moms and pops", the hand…

Why? To me this is no different than a person who is against mass murder being okay with multiplayer first person shooters. The consequences don't impact real life, you can leave at any time, and in most cases it is very simple to recover, even if not fully. I think the real interesting morality starts happening when it does impact real life. For example, someone in a poor country farming items to sell on the black m…

"Why? To me this is no different than a person who is against mass murder being okay with multiplayer first person shooters."

I'm not sure it's an apple's to apple's comparison. Multiplayer first person shooting games are designed for mass killing. Minecraft players are playing a game to gather resources to build things. Alice is playing a economic simulation. Obviously she is going to win.

The equivalent analogy would be that Alice gets on to a Counter Strike server, and somehow manipulates the economy where she gets the best guns and all the other players get a knife. IMO, the game will not be fun for the vast majority of the players.

Obviously, the consequence is minimal compared to losing a meal. The only real consequence is that the perpetrator is a big bully and an ass. In real life, we (as a society) would look down on an adult who went to the playground and kicked out all the kids. There are no real consequences for kids to not play in one particular playground, but that's not the society we want.

Re: Economics of Minecraft

#92
post #78

Earlier quoted context omitted.

You seem to be moralizing about how an economic game was played to maximize pretend profits. Do you have the same complaints about how winning at Monopoly "adversely affects" the losing players' experience?

Monopoly is a very bad game, and you are a bad person for forcing it upon people. Also, most people on the server where playing Minecraft with some buy and sell mods, not the sociopatic trading simulator the author describes.

I can’t decide what’s worse: you telling people how to play or you telling people they are bad for playing something you don’t like.

Either way your moralizing is ironic.

Re: Economics of Minecraft

#93
post #4
post #2

This was one of the most entertaining things I've read lately. I tried playing on minecraft servers with economy plugins, but never really saw the point. I just liked mining for the sake of mining so an economy didn't do much for me. But this... it's like a gigantic meta-game on top of the game you're already enjoying. Something tells me I'll be playing some minecraft tonight...

If that scratches your itch, take a look at Boundless (playboundless.com). Though it's still pretty early, and the player base is tiny , the economy is pretty interesting

I picked this up on your suggestion and played for 6 hours or so.

Really neat game that I wouldn’t have considered because of its weak original branding (Oort Online ring a bell?)...

Just beware everything gets wiped on the 1.0 release.

Re: Economics of Minecraft

#94

Earlier quoted context omitted.

Why? To me this is no different than a person who is against mass murder being okay with multiplayer first person shooters. The consequences don't impact real life, you can leave at any time, and in most cases it is very simple to recover, even if not fully. I think the real interesting morality starts happening when it does impact real life. For example, someone in a poor country farming items to sell on the black m…

"Why? To me this is no different than a person who is against mass murder being okay with multiplayer first person shooters." I'm not sure it's an apple's to apple's comparison. Multiplayer first person shooting games are designed for mass killing. Minecraft players are playing a game to gather resources to build things. Alice is playing a economic simulation. Obviously she is going to win. The equivalent analogy wou…

>Minecraft players are playing a game to gather resources to build things. Alice is playing a economic simulation. Obviously she is going to win.

What is missing is that people were still able to play minecraft without the market, even on the given server. Did like the price? Then go mine your own, with the same chance of getting it as you would in the vanilla version.

The only person who did anything bad (which I think may still be arguable, but lets just say the only one who did anything bannable) was the one duping the items.

If anything, the tax they implemented in the 1.7 server was worse than the market takeover of the 1.6 server because it wasn't something a person could opt out of and forced an effective black market.

Re: Economics of Minecraft

#95
post #76
post #38

Earlier quoted context omitted.

It looks interesting but it definetly needs a "how to install/compile" doc. I cloned the github repo but I am kind of lost there.

git clone https://github.com/jasonrohrer/OneLife.git git clone https://github.com/jasonrohrer/MinorGems.git minorGems cd OneLife/ ./configure # answer the question cd gameSource/ make -j 4 ./OneLife

Had to install libsdl1.2-dev, but otherwise compiled fine. Unfortunately I get a seg fault just as it starts loading (right after it measures frame rate)

Re: Economics of Minecraft

#96

Earlier quoted context omitted.

Why? To me this is no different than a person who is against mass murder being okay with multiplayer first person shooters. The consequences don't impact real life, you can leave at any time, and in most cases it is very simple to recover, even if not fully. I think the real interesting morality starts happening when it does impact real life. For example, someone in a poor country farming items to sell on the black m…

"Why? To me this is no different than a person who is against mass murder being okay with multiplayer first person shooters." I'm not sure it's an apple's to apple's comparison. Multiplayer first person shooting games are designed for mass killing. Minecraft players are playing a game to gather resources to build things. Alice is playing a economic simulation. Obviously she is going to win. The equivalent analogy wou…

But CS isn't about shopping for guns; the Minecraft server was explicitly very much about the economy. I think a better analogy would be being so good, with such good twitch reflexes and understanding of the map, that she could single-handedly win most rounds.

Re: Economics of Minecraft

#97

Earlier quoted context omitted.

Why? To me this is no different than a person who is against mass murder being okay with multiplayer first person shooters. The consequences don't impact real life, you can leave at any time, and in most cases it is very simple to recover, even if not fully. I think the real interesting morality starts happening when it does impact real life. For example, someone in a poor country farming items to sell on the black m…

"Why? To me this is no different than a person who is against mass murder being okay with multiplayer first person shooters." I'm not sure it's an apple's to apple's comparison. Multiplayer first person shooting games are designed for mass killing. Minecraft players are playing a game to gather resources to build things. Alice is playing a economic simulation. Obviously she is going to win. The equivalent analogy wou…

But the whole point of an "economy" modded minecraft server IS for the economic simulation. Thats why people play it! For the markets, and trading, and everything else.

Re: Economics of Minecraft

#98
post #76

Earlier quoted context omitted.

git clone https://github.com/jasonrohrer/OneLife.git git clone https://github.com/jasonrohrer/MinorGems.git minorGems cd OneLife/ ./configure # answer the question cd gameSource/ make -j 4 ./OneLife

Had to install libsdl1.2-dev, but otherwise compiled fine. Unfortunately I get a seg fault just as it starts loading (right after it measures frame rate)

Yeah, you have to create a bunch of directories in gameSource:

mkdir ground; cp graphics/ground_t* ground/; mkdir objects; mkdir transitions;

Re: Economics of Minecraft

#99
post #20

I used to do something similar in WoW, but less on the "know every item in the market", mostly just a few crafting subsegments. There was a Auction House plugin that let you monitor/record prices, so it was easy to learn the normal price/supply of materials. Especially for things that didn't trade at a high volume, it was easy to see that some uneducated player had listed a single jewel at .5x the actual value and th…

Yes, that was my favourite part of WOW. Had level 80s of each profession and my own guild to use the guild bank.

Re: Economics of Minecraft

#100
post #69

Earlier quoted context omitted.

Hi. Obscure fact about me: I started the Resonant Rise modpack and have helped test and promote ATM3. I have also appeared in the minecraft productions of the Yogscast. While less active now, I still know a lot of people in the scene. Given this... I think you're right, the playerbase shifted. No one does it because the vast majority of the playerbase is in 3 camps: 1. Heavily modded servers. Lots of these servers re…

And here I am, only having played in beta, considering villages "a new feature that I should try some day", and maybe even play on a multiplayer server, now that the devs have updated the thing to a point where it's viable to play with more than 5 people for more than a few hours before things crash due to low performance. That there even is something like a possible, viable economy in that game is a news I haven't e…

Well, this is not to say it's bad.

But try something like All the Mods 3 or Sky Factory. Here's a quick video where I describe my mid-to-lategame custom power system to get a feel for what kind of tasks we do in modded: https://youtu.be/5ztDvQan99Q

Not that I play very much. Learning Idris scratches the same itch as working through the combinations of mods, so...

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