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Economics of Minecraft

alicemaz.com

61–70 of 115 posts

Re: Economics of Minecraft

#62
post #50

Earlier quoted context omitted.

Sounds interesting, where can we play?

I guess here: https://tombs.io/ (The coin mining doesn't work for me though - looks like my ISP (Virgin Media) is blocking the coin-hive.com domain.) EDIT: Oops, didn't fully read OPs comment. More stalking... Probably this one: http://canvaslegacy.com/ , but it's down.

To save others some time: No, it´s not the right one, though interesting as well, but quite minimalistic.

Re: Economics of Minecraft

#63
post #50
post #47

Very fascinating and inspiring read! I run a small browser-based MMORPG and I've seen a lot of interesting metagames play out in the game economy. One thing I thought of while reading this is the effect of scarcity. I specifically remember one time when a stupid bug made the world a post-apocalyptic wasteland. My game has a political aspect where one player is the ruling king, giving them a few unique abilities such…

Sounds interesting, where can we play?

Comment for saving.

Re: Economics of Minecraft

#64
OK - really dumb questions

- if your child (8years or so) loves minecraft but you think staying away from public servers is sensible, is there a good way to introduce them to these worlds or just wait for some years ?

- what are the tools and scripts for looking at the real world like a MMOneconomy game?

Re: Economics of Minecraft

#65
Amazing! Wow such great buildings and style. Really blown away at how well designed this project is. I used to play Minecraft with such a plugin and I never built an empire hahaha. What an autistic pleasure to read!

Re: Economics of Minecraft

#66
The Minecraft multi-player experience always was a bit limited. You could have fun building and exploring stuff with your friends, but PvP was a terrible experience. Steel doors ? Just dig around them. Traps ? Just destroy it ... Although I never played on the modded servers, the economy PvP seems like a fun metagame, although very time consuming.

The best multiplayer experience I've had in Minefraft is the notorious 2b2t server. With vanilla Minecraft, no plugins, no rules. Did I say the pvp experience in Minecraft was bad ? Cheaters insta-mine all blocks surrounding them, turn on x-ray vision to see diamonds and chests, etc, fly, speed run, etc. There's literally no restrictions or checks on the server side, while at the same time the server is a huge resource hog ... Because of cheaters the spawn point on the 2b2t server is a complete wasteland, with experienced players fully geared killing all fresh spawns. If you manage to avoid the spawn-killers, you'll probably die from hunger. You have to run for several minutes just to find a tree so you can craft yourself a pick-axe. And if you manage to find food and survive you have to walk for hours until you find unsettled land. But you'll have an incredible journey. You will pass ruins of great castles, and monuments. Some of them still having farms with crops in them, that will help you on your journey. And once you find unsettled land you can build your own castle, or underground city.

Re: Economics of Minecraft

#67
post #58
post #42

I always presumed Minecraft had most of the logic in the client but this kind of complex economy obviously wouldn't be possible without someone cheating. How does it work?

Everything I've read is possible without "cheating"... not sure what you meant with that, do you mean server plugins? You could still make the exchanges interacting with other players, the shops that use special chests (that's a server plugin) are a convenient shortcut. The economy becomes complex because you can build automatic farms for many valuable items: experience points, food... that would beat manual producti…

What I mean is that if this complex logic lived on the client then everyone would cheat. Therefore the logic must live on server, contrary to what I believed.

In other words: I thought Minecraft multiplayer was something you did with friends where the possibility to cheat doesn't matter, not like an MMO where cheating would destroy the game.

Re: Economics of Minecraft

#69

Earlier quoted context omitted.

Note that the server the author played on was in 2013ish (judging from the 1.5 version number given). I recently (2016) wanted to play on an economics server but I don't feel it works anymore. It feels like the whole game got more simplistic, no more metagame. Not sure if it's just me or if the game's audience has shifted. If anyone knows of a good economy based server, I'd love to hear about it.

Hi. Obscure fact about me: I started the Resonant Rise modpack and have helped test and promote ATM3. I have also appeared in the minecraft productions of the Yogscast. While less active now, I still know a lot of people in the scene. Given this... I think you're right, the playerbase shifted. No one does it because the vast majority of the playerbase is in 3 camps: 1. Heavily modded servers. Lots of these servers re…

And here I am, only having played in beta, considering villages "a new feature that I should try some day", and maybe even play on a multiplayer server, now that the devs have updated the thing to a point where it's viable to play with more than 5 people for more than a few hours before things crash due to low performance.

That there even is something like a possible, viable economy in that game is a news I haven't even considered realizable. And now you come and tell me that is old news from 4 years ago. Jesus.

Re: Economics of Minecraft

#70
post #37
post #29

Earlier quoted context omitted.

i don't really follow those circles well so maybe i'm giving her too much credit. what does UACC stand for?

unconditional acceleration — think accelerationism but replace the traditional adherence on partisan political paradigms (seen in L/ACC and R/ACC) with a Landian (Nick Land from the CCRU) cyberpunk eschatological cult that employs ironic internet culture and an anti-Fordist faux-mythologization of 19th century literature & material relations à la alt-right. There was an attempt to institutionalize the movement (outsi…

Sorry, but here's what I'm reading:

> unconditional acceleration — think à la alt-right.

Now I wonder if I've gotten the jist of it or not.

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