That was a really fun to read, well written piece. Definitely makes me interested in trying something like this - does anyone know of any other games that have similar economy aspects?
Economics of Minecraft
31–40 of 115 posts
Re: Economics of Minecraft
#32Can anyone recommend a good book about the Minecraft phenomenon? Something that covers its history, rise, proliferation; economics, education, global engagement, etc. It seems like a really great story...
Minecraft: The Unlikely Tale of Markus 'Notch' Persson and the Game that Changed Everything
Re: Economics of Minecraft
#33This was one of the most entertaining things I've read lately. I tried playing on minecraft servers with economy plugins, but never really saw the point. I just liked mining for the sake of mining so an economy didn't do much for me. But this... it's like a gigantic meta-game on top of the game you're already enjoying. Something tells me I'll be playing some minecraft tonight...
Note that the server the author played on was in 2013ish (judging from the 1.5 version number given). I recently (2016) wanted to play on an economics server but I don't feel it works anymore. It feels like the whole game got more simplistic, no more metagame. Not sure if it's just me or if the game's audience has shifted. If anyone knows of a good economy based server, I'd love to hear about it.
Given this...
I think you're right, the playerbase shifted. No one does it because the vast majority of the playerbase is in 3 camps:
1. Heavily modded servers. Lots of these servers revolve around gimmicks that ultimately produce a lot of materials, be they Botania and Mekanism or some kind of explicitly something-from-air premise like Sky Factory 3. The audience here is all 20+
2. Specialist modded servers that accept vanila clients. These are very showy and vary in complexity from modest story driven affairs (see Lyinginbedmon on youtube for good examples) up to the absurdly complex game-driven Hypixel world. Lots of kids play here, and to them this IS minecraft. Survival-style play in vanilla is no longer the norm.
3. The very youngest end of the audience has almost no exposure to the game as it was originally played, instead playing the subtly different mobile & iPad editions. These folks may have multiplayer, but it's their parents paying for a realms server.
I'm sure economy servers exist, but they're quite hard to find and they are nowhere near they were back in the older 2013 (and earlier) days when that sort of modest bukkit mods were THE way folks engaged the scene.
Re: Economics of Minecraft
#34That was a really fun to read, well written piece. Definitely makes me interested in trying something like this - does anyone know of any other games that have similar economy aspects?
Eve Online. If you dare - it's a commitment. See some discussion in this thread https://news.ycombinator.com/item?id=16027146
Re: Economics of Minecraft
#35I wonder if other societies would play Minecraft differently. Would people coming from a more egalitarian background do things like this?
Many things are totally renewable AND automatable even n vanilla, including all the metals ((A famous youtuber Tango Tek shows how to make infinite iron; it's involved but cool: https://www.youtube.com/watch?v=STs4wDJewNw), flowers, wood, dirt, and sand.
Economies form around packed ice and diamonds, but even these are eventually destroyed as fortune 3 picks become easy to manufacture.
It's all about timesavings.
Re: Economics of Minecraft
#36This was one of the most entertaining things I've read lately. I tried playing on minecraft servers with economy plugins, but never really saw the point. I just liked mining for the sake of mining so an economy didn't do much for me. But this... it's like a gigantic meta-game on top of the game you're already enjoying. Something tells me I'll be playing some minecraft tonight...
Going to plug Minetest ( https://www.minetest.net/ ) here. It's basically the Minecraft voxel engine with the ability for people to write hooks straight into it. Laying on an economy into this wouldn't be hard at all.
Re: Economics of Minecraft
#37Earlier quoted context omitted.
I almost never find her bargain bin brand of post-libertarian NRx/UACC reactionary drivel insightful (who the hell unironically retweets kantbot and those #rhetttwitter teenagers), but to each their own I guess.
i don't really follow those circles well so maybe i'm giving her too much credit. what does UACC stand for?
There was an attempt to institutionalize the movement (outside of the twitter-sphere) through the likes of LD50[0] and Vince Garton's Urbanomic piece[1], but since their whole ideology is based around the principles of "anti-praxis" the entire thing is kind of just a big self-own imo.
Anyway, I find people like Alice Maz (who suckle themselves onto these fashionable but theoretically barren movements that fetishize an aesthetic in order to aggrandize their own narcissistic image[2]) kind of annoying. I don't doubt that Maz may make interesting observations about tech and cs, but I can't stand the constant alt-right posturing on her tl.
[0]: although it is more of an outwardly alt-right thing, many of the U/ACC people seem to engage and condone what is happening there
[1]: https://www.urbanomic.com/document/leviathan-rots/
[2]: I find this behavior also expresses itself more generally in the tech world through the proliferation of ideological contempt culture and platform capitalism
Re: Economics of Minecraft
#38If you liked this read, look into the upcoming ‘One Hour One Life’. Here’s the description: “A near-infinite, persistent online world full of untouched wilderness. Build a new civilization from scratch, starting from rocks and sticks. When you join the game, you're born as a helpless baby, with another player as your mother. Each minute marks a passing year, and over the course of an hour, you will live a full life,…
Re: Economics of Minecraft
#39Earlier quoted context omitted.
i don't really follow those circles well so maybe i'm giving her too much credit. what does UACC stand for?
unconditional acceleration — think accelerationism but replace the traditional adherence on partisan political paradigms (seen in L/ACC and R/ACC) with a Landian (Nick Land from the CCRU) cyberpunk eschatological cult that employs ironic internet culture and an anti-Fordist faux-mythologization of 19th century literature & material relations à la alt-right. There was an attempt to institutionalize the movement (outsi…
What are we even talking about here? Economic theory? Political ideology? Philosophy?
What exactly is anti-Fordist, accelerationism, L/ACC, R/ACC and CCRU?
Re: Economics of Minecraft
#40Earlier quoted context omitted.
I almost never find her bargain bin brand of post-libertarian NRx/UACC reactionary drivel insightful (who the hell unironically retweets kantbot and those #rhetttwitter teenagers), but to each their own I guess.
i don't really follow those circles well so maybe i'm giving her too much credit. what does UACC stand for?