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Papercraft with Blender

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Re: Papercraft with Blender

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post #6

I was working on a python script in 2004 for Blender to work similar to Pepakura [1] when I was making stitch and glue kayaks in order to prototype them in paper first. As the author says, I wasted many a weekend making all sorts of paper models. Then I got sidetracked writing a photoclinometry script in Blender to CNC bas reliefs into maple planks in 2005. Pepakura was/is amazing! Was the current plugin based on it…

Are there plans to add sane UI idioms to Blender?

3DMax, Maya, 4DStudio, SketchUp, FreeCAD, ...basically all other 3D tools nowadays (since Win95 btw) have common UI with normal menu bar and common shortcuts and mouse-control.

Blender is still stuck in the early 1990s Unix UI chaos. Even Gimp has nowadays better UI than Blender.

Blender might be the best open source 3D modeler, etc. but it has a nightmarish completely non-standard user interface.

Why can't Blender devs add an UI and mouse control similar to 3DMax/Maya/4DStudio/SketchUp/FreeCAD??

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