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Magic Leap One

magicleap.com

141–150 of 653 posts

Re: Magic Leap One

#141

Since the 1st iteration of the design is apparently ready, why can't they just show a small demo? It's supposed to be shipping in 2018. They could easily have hired a team of top notch creators to showcase some of the capabilities of the device live -even if the device is still not 100% ready- instead of this silly Manhattan project secrecy. I hope they deliver as promised, but something smells fishy. It's a pity, be…

Agreed. All previous not-really-showing-anything videos were awe inspiring. This website let me: meh.

Either way, looking forward to having a set in my hands/head.

Re: Magic Leap One

#142
post #109

Earlier quoted context omitted.

" In 2018", not "1/1/18".

A company I work with did a product demo presentation (for a completely unrelated product to Magic Leap) and showed a ton of extremely ambitious features in the demo and zero development work had even been started on that project. In fact, they haven't even hired the development team yet. The end of their demo showed a "Launching in 2018" message. Marketing's job is to make promises. Whether the company keeps them is…

Marketer promising unrealistic and undeliverable things is just a liar, and should be fired and marked accordingly for rest of the industry to know. You don't build a great product that sells by destroying reputation even before the release.

Re: Magic Leap One

#144
post #60

I'm pretty optimistic about Magic Leap, and lightfield technology in general. Where I see it really shining is as a successor to staged plays, and cinema. The thought of allowing viewers to really deeply immerse, comfortably for long periods of time, to control the point of focus, to move around. Kurosawa would shoot movies by building whole sets with all walls intact that worked from every angle, and having the acto…

That would require an order of magnitude more money and effort for movie production. For example, sets would have to look real from multiple angles instead of being just slapped together to work for a single shot. And there's no evidence that audiences actually want this level of interactivity in their "lean back" entertainment.

Re: Magic Leap One

#147

So why does AR even exist? Is it too expensive to just have an outward facing camera (or 2 or 5) and re-render everything on the eye screens in real-time?

I'm so shocked at this question that I don't know how to answer it other than yes it is very expensive to render in high resolution high fov low latency

So AR is essentially a transitional technology until we have better computers?

e: so I realize AR might be around for a while in things other than Goggles (like phones where resources are limited), but for fully goggled in people I assume VR > AR in nearly every way.

Re: Magic Leap One

#148
post #2

I'm happy to see the website stressing something I've thought VR would do well: Act as a display for my computer desktop. I would love to just take my laptop and these glasses with me and be able to have N screens all around me anywhere I want. Imagine working at a cafe with various large displays all around you showing all the windows you have open. If this is cheaper than my three displays (and the resolution isn't…

You can do this in the oculus and its.... okay. The resolution is garbage, though.

Re: Magic Leap One

#149

Since the 1st iteration of the design is apparently ready, why can't they just show a small demo? It's supposed to be shipping in 2018. They could easily have hired a team of top notch creators to showcase some of the capabilities of the device live -even if the device is still not 100% ready- instead of this silly Manhattan project secrecy. I hope they deliver as promised, but something smells fishy. It's a pity, be…

My guess is, they are wanting more money. It's not really ready and won't ship next year. I agree something is fishy.

$1,887,500,000 should have been enough!

https://www.crunchbase.com/organization/magic-leap

Re: Magic Leap One

#150

So why does AR even exist? Is it too expensive to just have an outward facing camera (or 2 or 5) and re-render everything on the eye screens in real-time?

Why re-render the world when it's already there?
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