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Magic Leap One

magicleap.com

51–60 of 653 posts

Re: Magic Leap One

#51

Magic Leap has a track record of outright lying [1]. Everything in this "unveiling" looks like CGI. There is no store and nothing is shipping until "2018". [1] https://www.theverge.com/2016/12/8/13894000/magic-leap-ar-mi...

2018 is less than two weeks away, though.

Or 12 months...

Re: Magic Leap One

#54
post #17
post #4

Good lord they really needed a decent industrial design team on hand, though I guess no one's wearing this out in public, so good looks probably aren't as necessary. I'm just afraid of the image of people using this causing it to go the way of the Segway -- we all remember how Dean Kamen and team envisioned it revolutionizing intraurban transport, yeah? Anyway, I'm glad to see something came of Magic Leap.

Seriously. Looks like the cousin of an early 2000s Sony CD Walkman.

Yeah this is some goofy, steampunk looking gear.

Re: Magic Leap One

#55
post #2

I'm happy to see the website stressing something I've thought VR would do well: Act as a display for my computer desktop. I would love to just take my laptop and these glasses with me and be able to have N screens all around me anywhere I want. Imagine working at a cafe with various large displays all around you showing all the windows you have open. If this is cheaper than my three displays (and the resolution isn't…

What you're describing: https://developer.microsoft.com/en-us/windows/mixed-reality

Re: Magic Leap One

#56
post #48
post #11

Nice solidworks render. What about showing the real product?

That would mean it actually exists. And ideas count more than actual development these days so I don't expect anything in the coming years.

I've been waiting for the MagicLeap ICO.

Re: Magic Leap One

#57
This is actually really exciting. Still not a lot of details on specs or pricing (which is what will ultimately determine whether this succeeds or not), but from what we've seen so far I think this is the first consumer-focused AR product which has the potential to gain a real substantial level of adoption. The Oculus Rift DK1 of AR, as it were.

Though with recent advances in AR and VR tech, the Magic Leap doesn't seem as magical as it did when they first started teasing it several years back. Looking at the trends over the last year or so, I think it was only a matter of time before _someone_ came out with a product like this. (In fact, what they announced here today almost seems like a cross between a Microsoft Hololens and an Oculus Santa Cruz headset.) The real innovation Magic Leap seems to be bringing to the table is their "lightfield" display; though it's hard for me to judge how big of a deal that will be without trying it for myself.

Re: Magic Leap One

#58
post #26
post #4

Good lord they really needed a decent industrial design team on hand, though I guess no one's wearing this out in public, so good looks probably aren't as necessary. I'm just afraid of the image of people using this causing it to go the way of the Segway -- we all remember how Dean Kamen and team envisioned it revolutionizing intraurban transport, yeah? Anyway, I'm glad to see something came of Magic Leap.

Since it's the Creator Edition, I'd imagine time to market and usefulness to developers and early adopters trumps aesthetics. Also, there's disclaimer text at the bottom of the second photo: "Product is continually advancing and may be different at time of shipment."

Agreed. It's similar to the initial versions of Oculus Rift that were sent to developers before the general release.

Re: Magic Leap One

#59
post #35

Yikes. https://i.imgur.com/Ys8IewX.png

What are you viewing it on? Looks fine for me with FF on Linux. https://i.imgur.com/MFb0tx9.png

IE 11. :)

My job involves lots of windows-only proprietary junk so my work machine is very windows-y. I wouldn't normally do this to myself.

Re: Magic Leap One

#60
I'm pretty optimistic about Magic Leap, and lightfield technology in general.

Where I see it really shining is as a successor to staged plays, and cinema.

The thought of allowing viewers to really deeply immerse, comfortably for long periods of time, to control the point of focus, to move around.

Kurosawa would shoot movies by building whole sets with all walls intact that worked from every angle, and having the actors perform the scene over and over like a contiguous play, and then this would eventually be shot from 3 fixed points in a single take, offering a consistent and seamless edited final version with perfect continuity... imagine this with an array of lightfield cameras capturing the set and actors, and using CGI to gap fill angles where necessary... and then allowing people to experience cinema from within the set.

Or, imagine animated cinema where the animations are real-time inserted into a set that you move around and interact with. The magical real being tangibly real.

Beyond games, beyond the AR/VR as we've experienced, I think that there's a really rich content vein that could be tapped within pure entertainment consumption, and that of the technologies lightfield tech may give the best control and experience to consumers.

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