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The Death of Flash and Rewriting 1.4M Lines of Code

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101–110 of 203 posts

Re: The Death of Flash and Rewriting 1.4M Lines of Code

#102

Was it really less trouble to rewrite the codebase than to enhance something like shumway and run the existing code on a modern platform? I think there's a temptation to view platforms as given, inviolate, and immutable entities, when in reality, we can and should make our own when necessary.

That won't cut it for mobile

Re: The Death of Flash and Rewriting 1.4M Lines of Code

#103

I have zero sympathy for anyone who feels pressured to convert a Flash app these days. The writing has been on the wall for so long, and there are still at least 2 whole years before Adobe cuts off support. Flash is the established cause of so many computer crashes, so many security exploits, and so much battery drainage. It is downright irresponsible for anyone to force users to use Flash in 2017, even if Adobe prom…

I don't think sympathy is what they were looking for.

Re: The Death of Flash and Rewriting 1.4M Lines of Code

#105

I have zero sympathy for anyone who feels pressured to convert a Flash app these days. The writing has been on the wall for so long, and there are still at least 2 whole years before Adobe cuts off support. Flash is the established cause of so many computer crashes, so many security exploits, and so much battery drainage. It is downright irresponsible for anyone to force users to use Flash in 2017, even if Adobe prom…

What do your computer model and school have to do with Flash?

Thank you, edited to avoid distractions.

Re: The Death of Flash and Rewriting 1.4M Lines of Code

#106
post #6

Does anyone else have the feeling that there has been a move away from the kinds of tools that make it very easy for beginners to get started? I'm thinking of things like Hypercard, Flash or VisualBasic classic (VisualBasic in the 1990s). Simple tools that made it fun for non-programmers to learn the basics of computer programming? Even simple HTML/CSS has lost importance, and writing simple Web sites is how I got st…

I totally agree. There are tools for beginners but those are just for beginners -- you have to transition to something else to do real work.

Development is so complex right now but I suspect most programmers in their 20's have no idea how easy it used to be. Now certainly some tasks themselves (like cross-platform development) were near impossible in those times but that's somewhat orthogonal to the point.

Re: The Death of Flash and Rewriting 1.4M Lines of Code

#107

Earlier quoted context omitted.

No, I have built and have had need to build all kinds of applications. And even games have 'views' and 'controls' within them.

I have seen very few games leverage native controls (with the exception of dialog boxes which are supported by almost every write-once framework), so I'd be curious to know your specific case for needing native controls in a game.

Then you miss the point of systems like Haxe.

Re: The Death of Flash and Rewriting 1.4M Lines of Code

#108
post #91

Earlier quoted context omitted.

As a native mobile dev, I found myself unable to adopt it because I need and/or want direct access to the native platform capabilities, most especially when it comes to building GUIs. Write-once tends not to work so well when users are able to tell behavior, framerate, appearance, … differences in a split second and when optimal UX was my purpose in writing mobile apps in the first place. In the same way, learn-once…

Have you seen Flutter.io? I haven't tried it but it sounds like the framework for you.

Well, it's kind of an issue, because it's a similar argument for platforms like Xamarin. A third party still has to keep up with mainline. That means another layer of support, maintenance, dependency… which is not always an issue… but practically speaking is one of the things you eliminate at scale and / or in the rigors of production.

Re: The Death of Flash and Rewriting 1.4M Lines of Code

#109
post #4

Does anyone know of tools I can use to convert simple .swf animations to html + .js? I did a thorough research and found Swiffy (discontinued by google) and Shumway (discontinued by mozilla). All the other tools seem to require original source code to be available, which we don't have... (Context: educational animations for early childhood, e.g., cool numeracy animations with sounds and colors for kids to learn to do…

If you have the original source file (FLA), Adobe Animate (formerly Flash Pro) can export to Canvas. It uses the Create JS library for export / runtime:

https://createjs.com/

Re: The Death of Flash and Rewriting 1.4M Lines of Code

#110
post #43

Earlier quoted context omitted.

Sure but my recollection is that Java was the first major plugin that really took off. Then realmedia and other players came along. It was only in the 00's that I remember Flash taking off. My memory may be faulty so I'll bow to anyone who has decent sources.

It is true that Java was the first widely available plugin, but how many people did really useful things in Java? It was always a pain, slow, difficult to use properly. Most people dreaded using Java and it only had a niche in enterprise applications. It was flash that made plugins look cool and brought innovative things like Youtube to the masses.

Only thing I ever really remember encountering that was decent was Runescape.
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