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AlphaGo Teach – Find new and creative ways of playing Go

alphagoteach.deepmind.com

11–20 of 25 posts

Re: AlphaGo Teach – Find new and creative ways of playing Go

#11

Is there a way to do anything other than just run through this single opening set of moves? Not a lot of exploration here, or ability to 'find new and creative ways of playing go' Or am I missing something?

There are plenty of branches, but it's true there is no way to add your own for AlphaGo's evaluation. The main function of the tool is to see AlphaGo's appraisal of common opening lines from professional games, plus some of AlphaGo's own suggestions.

Re: AlphaGo Teach – Find new and creative ways of playing Go

#12

Is there a way to do anything other than just run through this single opening set of moves? Not a lot of exploration here, or ability to 'find new and creative ways of playing go' Or am I missing something?

click on the circles instead of the forward button

Re: AlphaGo Teach – Find new and creative ways of playing Go

#18
I think it is comparable in function to Kogo's Joseki Dictionary, curated by Alexander Dinerchtein (3p). e.g: http://eidogo.com/

Just that it covers the entire fuseki rather than just a corner.

As you get deeper into a branch it doesn't provide many variations, nor it explains why a variation is better than another. Joseki dictionaries sometimes will tell you one move is a mistake and show you how to punish it.

Re: AlphaGo Teach – Find new and creative ways of playing Go

#19
Many comments seem to miss the real significance of this.

This is not a joseki dictionary, and it doesn't play 50+ moves for you. This is AlphaGo Master's explanation of how it sees the opening. Humans have a very good understanding of endgames, and we might understand opening in a single corner, but when it comes to whole board knowledge, we are way worse than AlphaGo is.

As it happens, AlphaGo disagrees with human play a whole lot, just in this subset. There's well known fuseki strategies played by professionals that AlphaGo thinks are downright terrible, and it shows lines of how it would play against them.

Sure, it'd be nice to have even more moves and alternatives, but this is really nice, as it helps us in the parts of the game where we are the weakest.

Compare this to what Alpha Zero is teaching us about chess: It has interesting opinions regarding a few openings (Goodbye French Defense) but ultimately it's saying that our opening knowledge is very sound, but that it will not just crush humans, but traditional chess programs in the middle game.

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