No one knows how Stockfish behaves with that many search threads, since no one tested it. I don't know if there is any data on how Stockfish scales with number of CPUs but I seem to remember that being one of the weaknesses of the engine, and that commercial engines like Komodo scaled better with larger number of CPUs.
Anecdotally on 2.8 GHz 8 core 64bit CPU with 8 threads and 16 GB hash size it calculates about 7-8 million ply per second at the beginning of the game, and much more later when there are less peaces on the board. AlphaZero's setup, with 64 threads on 32 physical CPU cores, calculated about 70 million ply per second, with tiny 1 GB hash (i.e. the engine could remember less of what it calculated previously).
But my Stockfish on computationally weaker setup clearly flags some of the moves in the match as mistakes on the 64 threaded Stockfish. I would really like to understand why. Is it because if you have more resources to see deeper you see how hopeless the situation is, or is it something else?
I am sure we will see more of these matches. It would be nice if Google volunteered some computing resources and entered TCEC regularly.