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Crytek sues Star Citizen devs for copyright infringement, breach of contract

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Re: Crytek sues Star Citizen devs for copyright infringement, breach of contract

#31

Lumberyard is a fork by Amazon of CryEngine that they licensed in 2015 that Star Citizen switched to. If developers start with that engine they are ok but looks like there were deals with Crytek on games/content before that date. Legal challenges from a game engine is something that can scare away new projects in that engine. This wouldn't affect most developers as Star Citizen signed with CryEngine but it won't be a…

(Just kidding here) Unity and Unreal could merge into a company called U2. I wonder though if the FTC would let this unreal unity of game engines happen though

Re: Crytek sues Star Citizen devs for copyright infringement, breach of contract

#32
I never understood why CR choose CryEngine. Yes, it can Single Player games make look beautiful, but when it comes to Multiplayer, it never really could compete with Unreal Engine. Just look how much work RSI has to do, to get the netcode working - and so far, they still are limited to 24 players.

In addition, the requirements of the CryEngine have always been high, the FPS drops and a lot of other performance problems probably have to do a lot with that.

I am not sure if the Unreal Engine would have allowed the detailed modeling of the ships, but to be honest, I can see no advantages of CryEngine compared to Unreal Engine.

If you have any, please let me know, I've been racking my mind over this.

Re: Crytek sues Star Citizen devs for copyright infringement, breach of contract

#33

This will now make a lot of gamedevs stop and pause when considering Crytek goods, so Crytek must be really desperate to resort to this sort of PR-hostile measures.

> so Crytek must be really desperate

I think the last I heard of them they were almost into bankruptcy-mode, so yeah it does seem like they did this out of desperation. Still short-sighted, though.

Re: Crytek sues Star Citizen devs for copyright infringement, breach of contract

#34
post #31

Lumberyard is a fork by Amazon of CryEngine that they licensed in 2015 that Star Citizen switched to. If developers start with that engine they are ok but looks like there were deals with Crytek on games/content before that date. Legal challenges from a game engine is something that can scare away new projects in that engine. This wouldn't affect most developers as Star Citizen signed with CryEngine but it won't be a…

(Just kidding here) Unity and Unreal could merge into a company called U2. I wonder though if the FTC would let this unreal unity of game engines happen though

You gave me a much needed laugh. Thank you!

Re: Crytek sues Star Citizen devs for copyright infringement, breach of contract

#35
post #20

Crytek is a useless company that's been looking to make a quick buck by any means possible since they stopped making games for real. You only have to look at their recent development with 'Crycash' for yet another example. This is just another attempt at keeping cash flow positive, not by making games but by any other means possible. I wouldn't be surprised to see news in a few months or half a year saying Crytek are…

> Crytek is a useless company that's been looking to make a quick buck by any means possible [...] This is just another attempt at keeping cash flow positive, not by making games but by any other means possible.

Sounds very much like CIG. Maybe they should merge.

Re: Crytek sues Star Citizen devs for copyright infringement, breach of contract

#36
post #32

I never understood why CR choose CryEngine. Yes, it can Single Player games make look beautiful, but when it comes to Multiplayer, it never really could compete with Unreal Engine. Just look how much work RSI has to do, to get the netcode working - and so far, they still are limited to 24 players. In addition, the requirements of the CryEngine have always been high, the FPS drops and a lot of other performance proble…

UE4 wasn't out when Star Citizen went into early pre-production. A lot of things changed in the licensing model betwen UE3 and UE4.

If they wanted to hit their original launch window they probably would have had to have gone with UE3. And if they had still ended up slipping as bad as they now have they would be on something that was really outdated (though they probably would have announced a switch to UE4).

Re: Crytek sues Star Citizen devs for copyright infringement, breach of contract

#37

This will now make a lot of gamedevs stop and pause when considering Crytek goods, so Crytek must be really desperate to resort to this sort of PR-hostile measures.

On the other hand, if Star Citizen is really using an unlicensed instance of CryEngine for Squadron 42, that's a significant breach of contract, and effectively piracy. It seems absurd to avoid Crytek for responding with legal measures.

Re: Crytek sues Star Citizen devs for copyright infringement, breach of contract

#38
post #33

This will now make a lot of gamedevs stop and pause when considering Crytek goods, so Crytek must be really desperate to resort to this sort of PR-hostile measures.

> so Crytek must be really desperate I think the last I heard of them they were almost into bankruptcy-mode, so yeah it does seem like they did this out of desperation. Still short-sighted, though.

They're doing what I can only assume is a cashgrab crypto IPO too.

http://www.nasdaq.com/press-release/crycash-announces-its-to...

Re: Crytek sues Star Citizen devs for copyright infringement, breach of contract

#39
post #32

I never understood why CR choose CryEngine. Yes, it can Single Player games make look beautiful, but when it comes to Multiplayer, it never really could compete with Unreal Engine. Just look how much work RSI has to do, to get the netcode working - and so far, they still are limited to 24 players. In addition, the requirements of the CryEngine have always been high, the FPS drops and a lot of other performance proble…

IIUC they modified CryEngine to support a 64 bit coordinate system, and part of the reason this was possible was because they hired ex-Crytek devs to do it. Doing the same conversion in Unreal might not be feasible. I believe this is needed for the 'space scale' kind of stuff they're doing. So as far as why they chose CR, it might have been because they had access to devs that they didn't have in the case of UE3/UE4.

As far as modelling goes it makes no difference - they're all made in 3dsmax/maya and then imported and both engines would be heavily optimised for that pipeline.

Re: Crytek sues Star Citizen devs for copyright infringement, breach of contract

#40
post #31

Lumberyard is a fork by Amazon of CryEngine that they licensed in 2015 that Star Citizen switched to. If developers start with that engine they are ok but looks like there were deals with Crytek on games/content before that date. Legal challenges from a game engine is something that can scare away new projects in that engine. This wouldn't affect most developers as Star Citizen signed with CryEngine but it won't be a…

(Just kidding here) Unity and Unreal could merge into a company called U2. I wonder though if the FTC would let this unreal unity of game engines happen though

Now there's a man that's thinking with his Id.
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