No need to pinkify – Girls get interested in tech because it is interesting
151–160 of 179 posts
Re: No need to pinkify – Girls get interested in tech because it is interesting
#152Earlier quoted context omitted.
Is there something wrong with the drag and drop approach? I find that working with kids on programming lego robots through their drag and drop approach is fairly engaging to them and does communicate concepts pretty well (loops, arrays, variables and so on). Of course you need to move them to a more "grown up" syntax eventually, but I suspect that comes as they need to solve more complex programs.
I think the drag/drop tools are great for the younger kids but once they reach middle school age they are generally ready for something more. I periodically teach middle school coding workshops. One of the top questions the kids ask at the start of a new workshop is will they be using scratch or hand coding. They associate scratch with the young kids and want more control by this age.
Re: No need to pinkify – Girls get interested in tech because it is interesting
#153Earlier quoted context omitted.
Or it could be that computer science (what most people refer as "tech") came to be dominated by the boy's club videogame/nerd culture from the early 80's, which pushed women out. It goes back to another topic here on HN: I don't know of any other career so dominated by a culture as SWE/tech.
Sure, I think you're probably correct that rampant video game culture probably did begin to alienate women, even back in the eighties, since they saw that computers were mostly being used as tools for violent competition and most women were not very interested in that. That's where our opinions will probably diverge though, because I also believe boys glean more enjoyment from video games simply because they are biol…
You're making the assumption that all games must be competitive and violent and therefore women will enjoy it less.
That is wrong.
Not only women enjoy video games as much as men, they already outnumber men in gaming in many markets.
Every time you make an assumption, think if that assumption is being driven by gender stereotypes.
"Since there seems to be a strong chance that the root of the problem is innate / hormonal / biological it's not an issue that's "easy" to even rationally discuss, let alone solve, as you keep stating throughout the thread."
No, women liked technology, then they were pushed out by a hostile culture. The problem isn't hormonal or biological, it's cultural.
The problem isn't women not liking violent games, is men treating women like shit.
Re: No need to pinkify – Girls get interested in tech because it is interesting
#154The title here is misleading, I think the article is right. I didn't get into tech because it was interesting, at least not initially. I got into computers because the movie War Games was cool as hell and I wanted to be like Matthew Broderick's character in that movie. I was 5 or 6 when I saw it. It was only after I got a Commodore 64 that I learned that it was going to be really difficult to do the things in the mov…
It is true that young males view themselves as modders/hackers in a way that many young females do not. Many reasons for this exist, but the answer can surely only lie in educating this age group to think differently. I don't hold out much hope that Hollywood will respond with a gender volte face.
Re: No need to pinkify – Girls get interested in tech because it is interesting
#155Earlier quoted context omitted.
Sure, I think you're probably correct that rampant video game culture probably did begin to alienate women, even back in the eighties, since they saw that computers were mostly being used as tools for violent competition and most women were not very interested in that. That's where our opinions will probably diverge though, because I also believe boys glean more enjoyment from video games simply because they are biol…
> video games simply because they are biologically-predisposed to enjoy violent / high-stakes competitions more intensely. You're making the assumption that all games must be competitive and violent and therefore women will enjoy it less. That is wrong. Not only women enjoy video games as much as men, they already outnumber men in gaming in many markets. Every time you make an assumption, think if that assumption is…
I have, and most of the time the stereotypes have some truth to them, however unfortunate it may be.
> The problem isn't hormonal or biological, it's cultural.
Culture doesn't spring into existence from a vacuum, it arises from the aggregation and normalization of the biological impulses and drives of many people.
Re: No need to pinkify – Girls get interested in tech because it is interesting
#156Earlier quoted context omitted.
No, I'm pretty sure its "Code like a girl". That's the name of the submitted and is the completed form of said URL. I'm also reasonably sure that referring to women professionals as "girls" is also one of those things you shouldn't do. Right hand, meet left hand. These are adults, and they happen to be male/female/white/black/asian/whatever. (Unless we're actually talking about k-9 school aged females. Then girl is a…
You aren't allowed opinions, my friend. Right or wrong, you must be gender biased (unless it's against females) or you mustn't raise points.
Re: No need to pinkify – Girls get interested in tech because it is interesting
#157Pinkifying to appeal to women...sure, it's probably patronizing and wrong-headed. Pinkifying to appeal to young girls...absolutely need more of this. Almost every engineer I've ever spoken to on the topic had Legos or some other toy that involves combining building blocks of some sort into a larger whole when they were a child. We absolutely need to pinkify these toys to build engineering instincts in young girls if…
Why didn't other well-respected (better-respected, even) professions—doctor, lawyer, veterinarian—have to do this kind of thing to achieve balance or near-balance (or even swapping balance in favor of women)? Or did they have to do this stuff? IIRC the ratio on those started to swing heavily in the mid-80s, so it'd have to be something that happened around then, or earlier.
The professions you listed primarily rely on memory and pattern recognition which don't differ too much between the sexes.
Re: No need to pinkify – Girls get interested in tech because it is interesting
#158The title here is misleading, I think the article is right. I didn't get into tech because it was interesting, at least not initially. I got into computers because the movie War Games was cool as hell and I wanted to be like Matthew Broderick's character in that movie. I was 5 or 6 when I saw it. It was only after I got a Commodore 64 that I learned that it was going to be really difficult to do the things in the mov…
> gamer->modder->hacker path This doesn't exist today? What about Minecraft mods, or building Redstone circuits? Game modding is as big as it was when I went through that cycle, isn't it? At least, that's what I plan to show my daughter when she gets a bit older to test her interest.
I'd say Bethesda games are likely the exception - though from what I remember, trying to mod Fallout 3 mostly previewed to me how frustrating development can be :p
Edit: For what it's worth, I attended the Syracuse University ischool for my bs/ms and while that's also not a computer science program, my classes were usually at least equally proportioned between men and women. So that's at least a personal anecdote that the runway for women entering tech may be improving.
Re: No need to pinkify – Girls get interested in tech because it is interesting
#159Earlier quoted context omitted.
Until a few minutes ago, I'd never heard of "pinkifying", either. Here, I'll make one up that will be instantly recognizable: Masculinizing.
Yes, pinkifying is not a real term, but the truth is, I was trying to describe the stereotype and couldn't for boys. I thought girls stereotypes are they like pink, flowers, dresses, sparkles, dolls, etc. And then I chocked on boys, I wouldn't be able to go ahead and "masculinize" something, because I wouldn't know what that means. I'm thinking boys like fighting, to argue, the color blue or red, trucks, cars, heavy…
Liking rough sports, guns, cars, and having a lot of testosterone are male stereotypes, among others.
If you need a visual thing you can do to something to make men like it more, you could paint it with racing stripes or hunter/army camo. It doesn't lend itself to a pithy word easily, but it's the same idea.
I'm not saying it's right to stereotype anyone. I'm saying that it's not eye-opening that it's easy to understand a stereotype about one and then fail to come up with something similar for the other.
Re: No need to pinkify – Girls get interested in tech because it is interesting
#160Pinkifying to appeal to women...sure, it's probably patronizing and wrong-headed. Pinkifying to appeal to young girls...absolutely need more of this. Almost every engineer I've ever spoken to on the topic had Legos or some other toy that involves combining building blocks of some sort into a larger whole when they were a child. We absolutely need to pinkify these toys to build engineering instincts in young girls if…
You might be surprised to learn that girls aren't attracted only to toys that are pink and flowery or related to traditionally feminine pursuits. I find that assumption damaging. As a girl, my favorite toys were legos, blocks, and the toy cars that sadly were more often gifts to my brother than to me or to us both. Ideally all three together (racing cars down the hallway on ramps built from blocks and lego? Win!) Non…
Perhaps not all or even most girls, but definitely some are. As long as the gender-neutral versions are available for girls like you were, what's the problem with having more targeted options for the girls that are different? The point is to get these kinds of toys into the hands of girls in whatever way possible so that they don't miss out on this crucial developmental stage.