That paperclip game is insanely addictive!
Show HN: Merchant.js, a state framework for creating idle games
21–30 of 31 posts
Re: Show HN: Merchant.js, a state framework for creating idle games
#22Looks cool! Alternatively I found that Vue.js rather than React makes it really simple to handle these types of games (though you no longer have the immutability and history which can be useful for persistence). At last Ludum Dare, I quickly hacked one of those games (look at the source to see how compact it can be) http://aqua.gistnoesis.net/ld39.html .
Re: Show HN: Merchant.js, a state framework for creating idle games
#23I like immutable objects. But my worry is it will lead to lots of small objects being created just to get destroyed right away, putting lots of pressure on GC. I wonder if this is a known issue in the immutable js community.
Re: Show HN: Merchant.js, a state framework for creating idle games
#24Re: Show HN: Merchant.js, a state framework for creating idle games
#25Looks really cool! I think I noticed a typo in the docs here: https://flaque.github.io/merchant.js/#totalof Should "Map({GOLD -2});" have a colon between the key and value?
Re: Show HN: Merchant.js, a state framework for creating idle games
#26Re: Show HN: Merchant.js, a state framework for creating idle games
#27That paperclip game is insanely addictive!
Re: Show HN: Merchant.js, a state framework for creating idle games
#28Re: Show HN: Merchant.js, a state framework for creating idle games
#29Re: Show HN: Merchant.js, a state framework for creating idle games
#30That paperclip game is insanely addictive!
Are there similar games designed to be "hacked" with javascript in the console?