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Machinarium suffers 90% piracy rate, offers $5 amnesty sale

arstechnica.com

11–20 of 81 posts

Re: Machinarium suffers 90% piracy rate, offers $5 amnesty sale

#11
" the game doesn’t bother players serial codes or online authentication, but it’s also very easy to copy it "

Somewhat misleading. It's also very easy to copy all the super-DRMed games. In fact, the process is identical. Load up a torrent site, search, download.

At any rate, claiming 90% piracy (regardless of truth) to run a sale is probably a good marketing move. It's a beautiful game.

Re: Machinarium suffers 90% piracy rate, offers $5 amnesty sale

#13
post #6
post #4

Interesting. So 90% of the people pirate the game (which has no serial number or protection). I thought the reason people pirated apps was because of draconian protection systems like DRM?!

if there's no registration, DRM, popup messages, etc., then i wonder how they got the 90% number. i didn't pirate it, but i'd probably buy this game at $5. for what it is, a shorter single player, point-and-click puzzle game, i don't know that i'd pay $20.

then i wonder how they got the 90% number.

Comparing the number of unique copies of your program running to sales made takes about ~20 lines of code. On first run, ping the website and mark somewhere that you won't do that check again. Count how many times your program accesses the website.

Re: Machinarium suffers 90% piracy rate, offers $5 amnesty sale

#14
post #4

Interesting. So 90% of the people pirate the game (which has no serial number or protection). I thought the reason people pirated apps was because of draconian protection systems like DRM?!

Hardcore pirates will always find a new excuse. Most of them just don't want to pay. They can't be counted as lost sales if they never had any intent to buy.

Re: Machinarium suffers 90% piracy rate, offers $5 amnesty sale

#15
post #13
post #6

Earlier quoted context omitted.

if there's no registration, DRM, popup messages, etc., then i wonder how they got the 90% number. i didn't pirate it, but i'd probably buy this game at $5. for what it is, a shorter single player, point-and-click puzzle game, i don't know that i'd pay $20.

then i wonder how they got the 90% number. Comparing the number of unique copies of your program running to sales made takes about ~20 lines of code. On first run, ping the website and mark somewhere that you won't do that check again. Count how many times your program accesses the website.

well, i mean, i know that doing that action is trivial, but isn't a pingback a light form of registration/drm/etc.?

Re: Machinarium suffers 90% piracy rate, offers $5 amnesty sale

#17
post #14
post #4

Interesting. So 90% of the people pirate the game (which has no serial number or protection). I thought the reason people pirated apps was because of draconian protection systems like DRM?!

Hardcore pirates will always find a new excuse. Most of them just don't want to pay. They can't be counted as lost sales if they never had any intent to buy.

Hardcore pirates will always find a new excuse, but well-implemented DRM is really helpful at encouraging mostly honest people to be as honest as they believe themselves to be. A huge segment of the population will be every bit as honest as you require them to be.

Re: Machinarium suffers 90% piracy rate, offers $5 amnesty sale

#18
post #5

So those who are honest pay the full price, and those who don't only have to pay 1/4? Yeah that is going to cut down on piracy.

It's $5 for everyone. The piracy thing is a marketing gimmick because you don't get written up in gadget blogs just because you have a sale.

Is it $5 for those who already paid ?

Re: Machinarium suffers 90% piracy rate, offers $5 amnesty sale

#20
post #4

Interesting. So 90% of the people pirate the game (which has no serial number or protection). I thought the reason people pirated apps was because of draconian protection systems like DRM?!

Yeah - most of the people pirate because its easy and relatively risk free. They would never think of 'pirating' a car.

Who came up with the term pirating anyway? It adds a glamor that 'stealing' just doesn't have.

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