Earlier quoted context omitted.
Well, it does say > At least I can feel the difference when typing.
I can feel people's auras. Discuss.
Desktop compositing latency is real
301–306 of 306 posts
Re: Desktop compositing latency is real
#302Earlier quoted context omitted.
It's not just monitors even keyboards can have 40+ms worth of delay and it all adds up.
I don't think that was what he was referring to
So, it's total response times from key press on a game controller to screen that is important not individual components. Sure, 0.04 seconds on it's own is not a big deal, but when 5 or six things take 0.04 seconds you hit noticeable delays.
Re: Desktop compositing latency is real
#303Re: Desktop compositing latency is real
#304Earlier quoted context omitted.
It's a terrible idea. USB-3 is faster than 1Gbit/s. and there's no way you can drive a 5K monitor with any current or near future Ethernet standard, the bandwidth demands are too punishing. Ethernet isn't optimized around short-haul signals, like computer to screen over a few metres at most, it's for 100m+ runs in datacentres. The signals have to be a lot more durable.
> "USB-3 is faster than 1Gbit/s" But Cat 6 Ethernet is 10 Gbit/s.
Re: Desktop compositing latency is real
#305Earlier quoted context omitted.
The implication of what I was saying is that windows will always show the cursor lining up with the border of a window during resizing.
Would that it were so.
Re: Desktop compositing latency is real
#306Earlier quoted context omitted.
That seems like a dubious claim to me. In my experience maxing out memory or pcie bandwidth is rarely a bottleneck, and extremely unlikely / impossible with low CPU usage. Do you have a link or more detail about 'already cramped pipelines'?
2D rendering on GPUs is almost entirely memory bound. Source: I've been working on GPU 2D rendering full time for years now.
Most common situation is the GPU isn't taxed at all, though, and doesn't even leave idle clocks. We end up just being limited by GL draw call overhead.